Categories
Conceptual Interactive Media Social networking Web 2.0

Open vs closed

As I have been thinking about my upcoming presentation at Web Directions South there have been a lot of interesting maneuvers out in the commercial web space.

First, a while back Facebook opened their platform to developers allowing content from other providers to interact with Facebook profiles in Facebook. This, coupled with the enormous media coverage that this move got, is in part the driver for Facebook’s phenomenal growth of late. ‘Facebook as a platform’ has made Facebook ‘sticky’ and given everyone who uses Facebook more reasons to go back to look at their profiles on a very regular basis. Whilst most of the Facebook applications are only marginally interesting (do we really need another chain letter-style application?), the best ones are those that turn a Facebook page into an aggregator of personalised content from other sites – Flickr, travel maps, Last.Fm, RSS feeds etc. People who have completely tricked-out Facebook profiles could (and this is what Facebook hopes) feasibly use Facebook as their home page and access everything they need via Facebook.

Now, Netvibes has come along and flipped this. Netvibes is a personalised aggregation portal a bit like iGoogle (formerly MyGoogle). We have been experimenting with it for the Culturemondo network (see the public Culturemondo Netvibes aggregation as an example)

Netvibes has developed a very nice Facebook widget, to bring Facebook’s own data into its network meaning that Facebook-specific data – notifications, friends and data from your profile can now be aggregated into Netvibes, making Netvibes the one stop ‘attention’ shop for tricked out Netvibes/Facebook users. As Mashable points out –

Facebook is now one of Netvibes’ biggest rivals. Before Facebook, who offered to aggregate your friend’s Flickr photos, YouTube videos, blogs and the rest? Netvibes, of course. In fact, Facebook profiles are now a lot like a Netvibes startpage.

So now that Facebook has stolen some of that sheen, they’d [Netvibes] obviously like to create a mini-Facebook within Netvibes, rather than losing users in the other direction. They want you to use Netvibes as your homepage, and visit Facebook only incidentally, rather than aggregating all your stuff at Facebook and never returning to Netvibes.

The tension is indicative of what’s happening with aggregators: they’re all motivated to keep you on their own platforms for as long as possible, rather than giving you absolute freedom to take your identity wherever you like. Right now, it’s hard to make money without owning the user’s identity in some way; user lock-in remains the strongest business model, even though superficially they exist to hand more control to you.

What is interesting here is that what is happening is much more than a battle over attention between two competitors. Facebook can close access to Netvibes but then risk a small proportion of users leaving its network (mostly the super tech-savvy, bleeding edge experimenters). On the other hand, Facebook’s own survival likely relies on them further opening their network – the initial steps towards openness, coupled with usability, is at least part of the reason why some users have started migrating profiles from MySpace, which remains defiantly closed.

The reality is, in the future, both Facebook, Netvibes, MySpace are all better off letting their users move freely between networks – that way they remain at least partially relevant, although in deep competition. Otherwise new audiences which are so critical to their business models and desirable to their advertisers, as Fred Stutzman points out, will go to whichever is ‘coolest’ at the time. Ross Dawson also comments on this, too, spotting a trend ‘towards openness’, pulling recent moves by Plaxo into the picture as well.

I’ll be coming back to this theme over the coming weeks. There are enormous opportunities for the cultural and non-profit sector here – if we can all adapt fast enough. Ideas of attention and brand are just as relevant for us as anyone, possibly more so with the limited budgets in our sector,

Categories
AV Related Digital storytelling Interactive Media Powerhouse Museum websites

True Design – Powerhouse Museum’s latest digital storytelling productions

We are very lucky to have within our museum a pair of media production labs – SoundHouse VectorLab – where the public can do short, low cost courses in video and music production. A spinoff of these facilities is a series of digital storytelling projects. Usually these projects are run in regional and rural communities and with at-risk youth as a means of engaging and stimulating (and diverting) creative energies.

However this time the museum has worked with a different audience – professional designers. As part of Sydney Design 07 and with our design portal, Design Hub, the museum has released a series of digital stories written and produced by practicing designers. A series of short, two minute video pieces were written and produced in an intensive two day workshop in small teams run in the SoundHouse VectorLab and organised by Nicole Bearman (Design Hub editor), and Helen Whitty (from the Education and Public Programmes department). True to digital storytelling methodologies, ultimately these stories are about the process more than the final output – skill sharing, collaborative narratives, cross-disciplinary communication.

This project offered participants the opportunity to contemplate their design practice through a new medium and to present for the viewer a significant insight into design processes, inspirations and working life. It also gave them the opportunity to collaborate and network with industry peers who they might not otherwise get the opportunity to work with, such as curators, editors and writers.

Take a look.

They are screening in the galleries in high definition during Sydney Design, and will also be later syndicated to other media.

(update – there is an interview with Peter Mahony in the Sydney Morning Herald’s Spectrum section today. It is not yet online but once it is I will link it)

Categories
Imaging Interactive Media

Smashing Magazine round up of data visualisation

Smashing Magazine has put together a fantastic round up of a lot of very nice data visualisation sites and approaches. There’s a lot covered, plenty of links to explore, and much to inspire those of us dealing with huge amounts of otherwise impenetrable data in our collections.

Categories
Folksonomies Interactive Media Web 2.0

Word association and tagging games

Human Brain Cloud is a pretty amusing timewaster with a great visualisation interface, and lots of (untapped) potential for tagging applications.

HBC asks everyone online to ‘free associate’ with particular words which then have relationships built between them. Much like what we at the Powerhouse do when we data-mine search terms, HBC is building an enormous lexicon of word relationships – something that would have great potential if linked with tag databases. Whilst ESP Game and related projects are useful for connecting different words with images and forming ‘agreed’ descriptions, if this were to be coupled with multi-source, distributed, dynamic synonym generation then the number of words/tags would skyrocket, greatly increasing discoverability.

One warning – there is no censorship on the site at the moment, so be warned that some associations may not be appropriate or worksafe.

Categories
Digitisation Imaging Interactive Media

Open Library demo launches

Internet Archive/Open Content Allinace has launched a public demo of its forthcoming Open Library project. Having heard Brewster Kahle speak about the OCA at Museums and the Web 2007, it is fantastic to be finally able to get some hands-on time with the work he was talking about.

Open Library is a very exciting project because it offers an open alternative to Google Books’ proprietary and retail/consumer solutions.

The search is impressive and the ability for users (both community and commercial) to improve the metadata of each record – adding reviews, publisher information etc – is exciting. The ability to locate the book in retail outlets (Amazon etc) as well as in your local library is nice too.

The page turning interface works quite well and is less flashy/dramatic than some of the others I have seen around. However, as Ben Vershbow at The Future of the Book writes,

But nice as this looks, functionality is sacrificed for the sake of fetishism. Sticky tabs are certainly a cool feature, but not when they’re at the expense of a straightforward list of search returns showing keywords in their sentence context. These sorts of references to the feel and functionality of the paper book are no doubt comforting to readers stepping tentatively into the digital library, but there’s something that feels disjointed about reading this way: that this is a representation of a book but not a book itself. It is a book avatar. I’ve never understood the appeal of those Second Life libraries where you must guide your virtual self to a virtual shelf, take hold of the virtual book, and then open it up on a virtual table. This strikes me as a failure of imagination, not to mention tedious. Each action is in a sense done twice: you operate a browser within which you operate a book; you move the hand that moves the hand that moves the page. Is this perhaps one too many layers of mediation to actually be able to process the book’s contents? Don’t get me wrong, the Book Viewer and everything the Open Library is doing is a laudable start (cause for celebration in fact), but in the long run we need interfaces that deal with texts as native digital objects while respecting the originals.

And, look – here’s a book from the Powerhouse Museum’s former incarnation – the Sydney Technological Museum! (hat tip to Paul for finding this!)

Categories
Conceptual Digital storytelling Interactive Media

Prometeus – the Media Revolution

Here’s another take on ‘the media revolution’. Prometeus reminds me of a more uptopian view of the fantastical EPIC2014‘s Googlezon dystopia of a few years ago. In Prometeus, Google buys Microsoft instead of Amazon while Amazon buys Yahoo.

Possibly even more interesting than the future thinking ideas contained in these viral narrowcasts is their increasing graphical sophistication and their enormous reach. Motion graphics are becoming the printed manifesto of old.

(Prometeus link originally via Ross Dawson)

Categories
Collection databases Copyright/OCL Developer tools Interactive Media Metadata Social networking UKMW07 Web 2.0

UK Museums on the Web 2007 full report (Leicester)

Museums on the Web UK 2007 was held at the slightly rainy and chilly summer venue of the University of Leciester. Organised by the 24 Hour Museum and Dr Ross Parry with the Museums Computer Group the event was attended by about 100 museum web techies, content creators and policy makers.

As a one day conference (preceded by a day long ‘museum mashup’ workshop) it was very affordable, fun and entertaining (yes, in the lobby they had a demo of one of those new Phillips 3D televisions . . . disconcerting and very strange).

Here’s an overview of the day’s proceedings (warning: long . . . you may wish to print this or save to your new iPhone)

The conference opened with Michael Twidale and myself presenting the two conference keynote addresses. I presented a rather ‘sugar-rush, no-holds barred view from the colonies’ of why museums should be thinking about their social tagging strategies. (I’ll probably post my slides a little later). I had been quite stressed about the presentation coming off very little sleep and a long flight from Ottawa to London the night before. But I’ve been talking about these and related topics almost non-stop for the past two weeks so it was actually a good feeling to get it done right at the beginning.

After my presentation Michael Twidale from the University of Illinois reprised the joint presentation about museums making tentative steps into SecondLife that his colleague and co-author Richard Urban had presented at MW07 in San Francisco. Michael (like Richard before) certainly peaked the interest of some in the room who I had the feeling had barely thought about Second Life before – although I notice that the extremely minimally staffed Design Museum in London has just been doing an architecture event and competition in Second Life (see Stephen Doesinger’s ‘Bastard Spaces’).

Mike Ellis from the Science Museum followed the tea break with a presentation that looked at the outcomes of letting a small group of museum web nerds loose for a day without the pressures of a corporate inbox. Using a variety of public feeds the outcomes of such a short period of open-ended collaborative R&D were quite amazing. In many ways Mike’s presentation ended up challenging the audience to think about new ways of injecting innovation and R&D into their museum’s web practices. Amongst the mashups were a quick implementation of the MIT Simile Timeline for an existing project at the Cambridge University Museum tracking dates; a GoogleMaps mashup of all known museum locations and websites in the UK (something that revealed that current RSS feeds of this data are missing the crucial UK postcode information); a date cleaning API to allow cross-organisational date comparison built by Dan Z from Box UK; and an exciting mashup using Spinvox‘s voice to text service to allow museum visitors to call a phone number and be SMSed back information about locations, services or objects.

These were all really exciting prototypes that had come out of a very small amount of collaborative R&D time – something every museum web team should have. Apart from this a couple of problems facing museum mashups were revealed – stability issues and reliance on other people’s data – but as Mike pointed out how does this really compare to the actual stability of your existing services?

Nick Poole from MDA presented Naomi Korn’s slides on rights issues (moral, ethical and Copyright) involving museums implementing Web 2.0 applications. Nick presentation was excellent and had two main points to make. The first being that the museum sector is already going the way of increased audience focus and interaction in real world policy and has been for at least the past decade so why should the web be any different? Further that the recent political climate in which museums in teh UK exist has focussed on the cultural sector being a lead in enhancing social cohesion and the sharing of cultural capital. Secondly, Nick emphasised that as museums “we have a social responsibility to the population to exploit any and all methodologies which makes it easier for them to engage with and learn from their (cultural) property”, concluding that despite the potential legal issues, Web 2.0 offers a “set of mechanisms by which we can enhance accountability and effectiveness in a public service industry”. Excellent stuff.

Alex Whitfield from the British Library then presented an interesting look at an albeit extreme example of the tensions with implementing Web 2.0 technologies with certain exhibition content. Alex demonstrated some of the website for the Sacred exhibiton which shows some the key religious manuscripts from the faiths – Christianity, Islam, and Judaism. The online exhibition shows 66 of 152 texts and includes a GoogleMaps interface, expert blogs, podcasts and some nice Flash interactives (yes, I did ask why Flash? apparently because it was a technology choice encouraged by the IT team). Alex then proceeded to look at a few examples of where tagging and digital reproduction can cause community offence or at the very least controversy, before closing referencing from Susan Sontag’s ‘On Photography’ where Sontag claims that there is a reduction of ‘the subject’. (see an interview with Sontag where she explains this concept). Alex’s example was certainly provocative and reminded me, again, that the static web and the participatory web both carry their own particular set of implicit politics (individualistic, pro-globalisation, and pro-democracy although to differing depths of democracy).

After a light lunch Frances Lloyd-Baynes from the V&A gave an overview of some of the work they have been doing and some of the challenges ahead. She reported that the V&A has 28% of their collection online but that the figure reduces to 3% once bibliographic content is excluded. Of course they have been working on other ‘collections’ – those held by the community – for quite a while as evidenced by their Every Object Tells A Story and the new Families Online project.

She also mentioned the influence of the MDA’s ‘Revisiting Collections‘ methodology which focuses on making a concerted effort to engage audiences and bring user/public experiences to museum collections content. This and other concepts have become a key part of the V&A’s strategic policy.

In terms of user-generated content she highlighted problems that manyof us are starting to face. What UGC gets ‘kept’? How long, how much? What should be brought into the collection record? Should it be acknowledged? How?How should museums respond, mediate and transform content? Or should they remain unmediated? And how do we ensure that there is a clarity and distinction between voice of the museum and voice of the user.

Fellow Australian, now ex-pat who works as a database developer at the Museum of London, Mia Ridge, gave a practical overview of how Web2.0 can be implemented in museums. She covered topics like participation inequality, RSS and mashups, and the need to be transparent with acceptable use and moderation policies. it was a very practical set of recommendations.

Paul Shabajee from HP Labs then gave a very cerebral presentation on the design of the “digital content exchange protoype” for the Singapore education sector. The DCX allows for the combination of multiple data and metadata spread across multiple locations and sources, as well as faceted browsing and searches for teachers and students allowing for dynamic filtering by type, curriculum subject area, format, education level, availability, text search, etc. It was a great example of the potential of the Semantic Web. He then went on to explain the CEMS thesaurus model of curriculum and the taxonomies of collection, and how actual users wanted to do things in a more complex way such as finding topic for a class then find real world events and map them against topics. And because everything had been semantically connected, building new views in line with user needs did not mean massive re-coding. More information ont eh project can be gleaned from Shabajee’s publications.

Then after some very tasty micro-tarts (chocolate and raspberry, of which I must have partaken in five or six . . ), we moved on to the closing session from Brian Kelly of UKOLN. Brian is a great presenter although his slides always seem so lo-fi because of his typographic choices. Brian managed to make web accessibility for Web 2.0 are compelling topic and his passion for reforming the way we generally approach is ‘accessibility’ is infectious.

Brian is a firm believer that ‘accessibility is not about control. rules, universal solutions, and an IT problem’. Instead he asks what does accessibility really mean for your users? And rather cheekily ‘how can you make surrealist art accessible’? Accessibility, for Brian, is about empowering people, contextual solutions, wideing participation, blended solutions, all the things that Nick Poole and Frances Lloyd-Baynes (and the rest of us) were pushing for earlier in the day.

Brian has come up with a model of approaching accessibility that uses as a metaphor the tangram puzzle (for which there is no single ‘correct’ solution) rather than a jigsaw. He advised that we should focus on content accessibility because a mechanistic approach doesn’t work. How do you make an e-learning resource 3d model? It is just not possible and instead we should be focussing on making the learning objectives/outcomes accessible instead. If we see things in this way then there is no technical barrier for doing museum in projects in say, Second Life, citing the reasons that it isn’t ‘accessible’ by some disabled users, but that we should focus on providing alternatives as well that achieve or demonstrate similar outcomes for other users. Michael Twidale also provided the example of the paralysed Second Life user who can, in his virtual world, fly when in the real world he cannot walk.

Brian closed by advising that at a policy level we should be saying things like “museum services will seek to engage its auidences, attract new and diverse audiences. The museum will take reasonable steps to maximise access to its services”. By applying principles of accessible access across the whole portfolio of what the museum offers (real and virtual) we can still implement experimental services rather than using accessibility as a preventative tool. After all, as he points out the BBC has a portfolio of services for impaired users rather than ensuring access on every service.

Categories
Interactive Media Web 2.0

Follow the map . . . in 3D

Mike Ellis from the Science Museum showed some great stuff today at UK Museums and the Web 2007. I have a full blog post waiting for some daytime editing to clean it up.

So in the meantime, if you haven’t already seen Flickrvision in 3D then you need too. These are images that are mapped as they are posted in real time to Flickr. The creator also made Twittervision but Flickrvision is so much more visual especially in 3D.

Categories
Developer tools Interactive Media Social networking Web 2.0

Museums on the Web UK 2007 – Friday June 22 – register now

If you happen to be one of our UK or European readers then you may be interested in Museums on the Web UK 2007 which happens on Friday June 22. It is organised by the Museum Computer Group, 24hr Museum and the University of Leicester.

The Web is changing – faster, smarter, more personal, more social. The software that drives it and the usage that shapes it are evolving at a rapid pace. Is the museum sector responding to this evolution? And as visible and trusted providers of rich and unique content might museums have, in fact, an opportunity to influence the future Web?

Is it time to become more ‘Web adept’?

From Web ethics, to user-generated content, and from the implications and possibilities of mashed-up content, to the need for new values and holistic approaches to accessible design…this year’s conference will explore the many ways the Web is being transformed around us, and how museums can respond to – and perhaps lead – this change.

UKMW will, as in previous years, be an accessible and affordable event welcoming around 100 delegates. It will aim to bring to together a programme of high quality speakers with a national and international perspective, from inside and outside the sector, offering creative, leading edge thinking relevant to anyone working with museums and the Web today.

I am giving one of the keynotes on social tagging and the future of collections online. The other keynote is Michael Twidale speaking about Second Life. Other speakers include Mike Ellis, Naomi Korn, Jon Pratty, Jeremy Keith (Clearleft), Paul Shabajee (HP Labs) and Brian Kelly. It is a low cost single day event and should be excellent.

Register online over at the UK Museums Computer Group.

I hope to see you there.

Categories
Collection databases Digitisation Imaging Interactive Media Metadata Web 2.0

Hyperlinking collectively shared images – Seadragon/Photosynth

There’s been a lot of discussion on the web about Microsoft’s Photosynth but this demonstration from TED really reveals the real possibilities. The image navigation opportunities offered by Seadragon are quite amazing but as Blaise Aguera y Arcas points out in the short demonstration, what a collective Photosynth experience offers is the ability for one user/contributor’s content to benefit from the metadata associated with everyone else’s content that is visually related (around the 6:10-6:30 mark).

If the cultural sector contributed images, or made use of this sort of application our very rich contextual metadata could be added to the common pool allowing for holiday snaps to be explored with deep connections to cultural collections and other people’s snapshots. And, again as Blaise Aguera y Arcas makes clear, the other side effect is the ability to generate rich virtual reconstruction works as well.

The BBC has already been exploring these possibilities.