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Social networking Web metrics Young people & museums

Time spent on Facebook

Compete is one of several comparative ISP anayltic services that are doing some interesting tracking of how US internet users are behaving on particular sites and comparing them with competitors. One of their recent reports examines how users are behaving once they are on Facebook. We all know Continue reading “Time spent on Facebook”

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Conceptual Web 2.0 Young people & museums

Jean Burgess on ‘Vernacular Creativity’

I first met Jean Burgess when she was writing about music subcultures and she has been a keen blogger and highly engaged in youth and their interaction with media.

Her PhD thesis, undertaken at QUT, is now available online and in it she explores the concept of ‘vernacular creativity’. Rather than seeing this as a ‘new’ phenomenon she traces it way back deep into the pre-Internet days (which too many of us have conveniently and uncritically forgotten). She uses the digital storytelling movement and the communities around Flickr as case studies for how networked publics engage in everyday creative practices – ‘vernacular creativity’ – and contrasts these to earlier practices.

Henry Jenkins has recently interviewed Jean and the interview gives a good overview of the themes Jean explores.

The main thing I wanted to explore and understand was the extent to which both lower barriers to production, especially because of cheaper and more available technologies like digital cameras, in tandem with networked mediation, especially online, might be amplifying those ordinary, everyday creative practices so that they might contribute to a more democratic cultural public sphere. I guess I was optimistic in that I went looking for evidence that might support that hope, and not defeat it . . . . I found that the spaces that were most rich in examples of vernacular creativity were at the same time constrained in certain ways, and each context was shaped towards forms of participation that served the interests of the service providers as much as they serve the interests of the participants. So in Flickr, the most active, intensive forms of participation seem to be taken up mainly by already-literate bloggers, gamers, and internet junkies. In the digital storytelling movement, there is a certain kind of polite authenticity that is valued, and the workshops are incredibly resource-intensive, so that they aren’t open to the ongoing, everyday participation that something like blogging is. There are always constraints and compromises, no matter how open a platform appears to be. So, I suppose, that’s the ‘critical’ part.

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Web 2.0 Young people & museums

Brief notes on the vernacular web, class and design

A few days I was on Facebook and saw an advertisement to add ‘glitter’ to my profile. And then I came across Russian net artist/curator Olia Lialina’s highly entertaining essay called Vernacular Web 2 (which comes complete with an ‘almost spam’ URL).

Lialina’s exploration of the new forms of ‘vernacular’ design explores the transition from ‘My Home Page’ to customised ‘services’ (iGoogle, MySpace, Facebook etc).

Categories
Collection databases Interactive Media Young people & museums

C is for collection – an ABC book with collection objects

Two weeks ago we made a simple ABC book for young children available on our children’s website. It is called ‘C is for collection‘ and is a very basic extension of our online collection built in Flash with an XML file supplying the necessary collection data allowing for easy expansion.

A longer term objective of ‘C is for collection’ is to build a database of child-friendly object descriptions and explore the options for a children’s tagging game with the same XML.

Have a play and remember to turn up your speakers. More children’s games are coming shortly.

Categories
Conceptual Social networking Web 2.0 Web metrics Young people & museums

Social production, cut and paste – what are kids doing with ‘your’ images?

It has been one of the worst kept secrets of web statistics – deep linked image traffic. While this has been going on for years, since the beginning of the WWW actually, it has increased enormously in the past few years. On some cultural sector sites such traffic can be very substantial – a quick test is to look at exactly how much of your traffic is ‘referred’ from MySpace. It is also one of the main reasons why Photobucket has traditionally reported traffic so much higher than Flickr is – its deep linking and cut and paste engagement with MySpace. With the move away from log file analysis to page tagging in web analytics, some, but not all of this deep linking traffic is fortunately being expunged from analytics reporting.

Two Powerhouse examples include a Chinese news/comment portal that deep linked a Mao suit image (from an educational resource on our site), sending us 51,000 visits in under 24 hours in August 2005, and an A-grade Singaporean blogger who deep linked an image of Golum (from our archived Lord of the Rings exhibition pages) to use to describe an ugly celebrity which generated over 180,000 visits over 8 days In January 2007. (In both of these examples the visits were removed from the figures reported to management and funders.)

What is going on here sociologically?

At the recent ICA2007 event in San Francisco danah boyd and Dan Perkel presented an interesting look at the subcultural behaviours that are, in part, producing this effect. Although they look specifically at MySpace there are threads that can be drawn across many social sites from forums to blogs. Drawing on the work of many cultural theorists, they argue that on MySpace what is going on is a form of ‘code remix’. That is, young people’s MySpace pages are essentially ‘remixes’ of other content – but unlike a more traditional remix in audio and video cultures, these code remixes occur through the simple cut and paste of HTML snippets. By ‘producing’ both their MySpace pages as well as their online cultural identity in this way, they are reshaping concepts of ‘writing’ and digital literacy. They are also, importantly, not in control of the content they are remixing – a deep linked image can easily be changed, replaced or removed by the originating site.

There are plenty of examples – boyd and Perkel give a few – where the content owner changes the linked image to disrupt the deep linker. In the case of our Singaporean blogger we renamed the linked image to prevent it from appearing on her site (and in our statistics).

Revealingly, Perkel’s research is showing that many MySpace users have little, if any, knowledge or interest in website production – that is CSS and HTML. Instead, what has formed is a technically simple but sociologically complex ‘cut and paste’ culture. This is what drives the ‘easy embedding’ features found on almost any content provider site like YouTube etc – it is in the content providers’ interest to allow as much re-use of their content (or the content they host) because it allows for the insertion of advertising and branding including persistent watermarking. Of course, the museum sector is not geared up for this – instead our content is being cut and pasted often without anyone outside the web team having a deep understanding of what is actually going on. There are usually two reactions – one is negative (“those kids are ‘stealing’ our content”) and the other overly positive (“those kids are using our content therefore they must be engaging with it”). Certainly Perkel and others research deeply probelmatises any notion that these activities are in large part about technical upskilling – they aren’t – instead those involved are learning and mastering new communication skills, and emerging ways of networked life.

One approach that some in the sector have advocated is the widget approach – create museum content widgets for embedding – to make repurposing of content (and code snippets) easier. There have been recent calls for museum Facebook apps for example. But I’m not sure that this is going to be successful because a great deal of embeds are of the LOLcats variety – perhaps trivial, superficial, but highly viral and jammed full of flexible and changing semiotic meaning. Whereas our content tends to be the opposite – deep, complex and relatively fixed.

Categories
Folksonomies UKMW07 Web 2.0 Young people & museums

A reminder about user incentives

Since Friday at UK Museums and the Web 2007 I keep being asked about my scepticism over explicit tagging in museums. “Why do I think that users don’t really have much natural incentive to tag our collections or content?”

Over at Bokardo there is a post dating back to 2006 which looks at why Del.icio.us has been succesful titled the The Del.icio.us Lesson.

The one major idea behind the Del.icio.us Lesson is that personal value precedes network value. What this means is that if we are to build networks of value, then each person on the network needs to find value for themselves before they can contribute value to the network. In the case of Del.icio.us, people find value saving their personal bookmarks first and foremost. All other usage is secondary.

As people use Del.icio.us more, and in order to gain more personal value, they use tags to be able to find their bookmarks later. Tagging isn’t even the primary function of Del.icio.us. Most of the tagging done on Del.icio.us is done secondarily, and for personal use.

The social value of tags on Del.icio.us is only a happy side-effect. Even though most of the ink spilled about Del.icio.us is about the social value, it’s really not the reason why people use it.

Now this is again a case of strategy first, technology second – those who attended my recent workshops will know clearly what I mean. If Forresters is correct and about 15% of US internet users have tagged something in the preceding month then we need to be careful to not make the leap to this being the same as 15% tag frequently let alone tag on all sites that offer tagging. Situational relevance and motivation also play a big part in the choice of which services people use.

If tagging is about engaging users and “bridging the semantic gap” then what other strategies might achieve the same end result?

We cannot give the same user incentives as the tagger who tags their images in Flickr nor the tagger who tags their bookmarks in Delicious. We can target our committed volunteers and amateur and affilated societies however but the user needs and UI design may be very different for those communities.

Categories
Interactive Media Young people & museums

‘Thinkering spaces’ for children in museums

The IIT Institute of Design is undertaking some very interesting work with American libraries prototyping what they call ‘Thinkering spaces’ for children.

I’m particularly struck by how appropriate this research is for museums, and how many museums have already made large steps in this direction.

Tinkering for the sake of one’s own discovery promotes more than just learning about the topic of inquiry. Tinkering further promotes the development of critical thinking skills that will prepare kids as they encounter future, more-complex scenarios. The trends resulting from the digital revolution indicate a demand for all kids to develop more progressive skills for future success. In particular, the following list of competencies, formerly seen as niche skills sets, is forecast to be of major importance for today’s kids in their adult futures:

– Creative Thinking (developing intellectual independence and multiple perspectives)
– Systems Understanding (seeing meaningful relationships in complexity)
– Innovative Problem Solving (framing problems in unconventional ways and connecting ideas through lateral thinking)
– Information Management (knowing how to find, organize and use resources)
– Interdisciplinary Teamwork (collaborating effectively across disciplines)

By providing kids with opportunities to develop these competencies they will be better equipped to face future issues. The experience of tinkering, self-directed discovery, and peer engagement within both physical and digital environments can help kids to develop these competencies. The ThinkeringSpace initiative aims to support and nurture children in their exploratory activities to help them develop these important skills.

Categories
Developer tools Interactive Media Web 2.0 Young people & museums

Learning to program your own social media

Using social media is exciting but what about learning how to program your very own web applications?

How about those 10 year olds who read about using IM (instant messaging) and rejecting email as bring for ‘oldies’? Could it be possible for those same 10 year olds to be writing their very own instant messaging application?

A while ago I sent around the Try Ruby! interactive tutorial to my team to introduce them to the basics of Ruby. Most of us had grown up around Commodore 64s and had learnt the very basics (using BASIC and perhaps machine code a little later) when we were youngsters and the Ruby tutorial had a lot of that kind of playful unbreakable (but hackable) vibe to it.

Now there is a lovely little downloadable package called Hackety Hack put together by a sensible person with a little time on their hands, which takes this idea further and is a combined programming environment and web browser.

The seven part introductory tutorial nails the very things that youngsters want to learn to do, and do quickly – automating the downloading of MP3s and YouTube videos, building a blog, even your own instant messaging/chat tool – all quickly and logically.

The lovely thing about this is that whilst building these applications – which actually do work out in the ‘real’ world – you are also learning the basics of Ruby.

Simple.

Now to start using this in classes in one of our media labs . . .

Categories
Museum blogging Other museum blogs (from Museumblogs.org) Powerhouse Museum websites Young people & museums

What to do when it comes time to retire a museum blog? The end of Dragon & the Pearl

‘What to do when it comes time to retire a museum blog?’ has been a question that has been bouncing around for a few weeks.

Our Great Wall of China exhibition closed a few months ago and with it our Dragon & The Pearl blog. The dragon blog was always conceived of as an experiment in ‘public programme’ blogging – a blog attached to a time-specific, audience-specific event series. The problem, we discovered, was that once you start a blog like that the audience isn’t always just confined to those who are aware of the ‘public programme’ aspect – and we guess that a fairly large proportion of its readership may never have seem the dragon at the Museum. Of course, those who did see the dragon at the Museum were all told to go home and keep track of its progress on the blog and it is also likely that the children reading the blog may not have been aware of the time-limited nature of the project (I doubt many of them even thought of the dragon as ‘a project’ – judging from the ‘live’ appearances it was very real to a lot of them).

So how to let them down gently?

Well, after a few more public comments and questions came in over the past week or two, the Education and Visitor Services department have made their final concluding post to the blog.

We used the Comment Timeout plugin for WordPress to bulk-close commenting on all the old posts.

Categories
Museum blogging Social networking Web 2.0 Web metrics Young people & museums

More on levels of participation / Forrester’s “social technographics”

In a most timely fashion for our recent discussions of ‘levels of participation’, from Forrester’s comes the ‘Social Technographics‘ report.

This is a very interesting and relevant report to all the museum sector. It breaks down user-types into several categories and then maps the differing proportions of each category as represented across different social media websites.

I particularly like their breakdown of users into creators, critics, collectors, joiners, spectators and inactives. Their call for companies and others to analyse how their customers might fit into these categories before creating their ‘social strategy’ is timely, post MW2007. I would expect that in comparison to larger corporate social sites, museums are most likely to have their major audiences less likely to be creators and that we should be encouraging a growth in critics – who most likely align with our existing strategies and long-time organisational strengths in encouraging and managing academic criticism.

Also, looking at their figures for the different user breakdowns between sites classifying as ‘entertainment’ (more participatory) and ‘family’ (less likely to be participatory), our sector needs to be conscious of how our sites appear to our audiences.

Those who have looked at our recent website for parents and young children – Play at Powerhouse – will notice we haven’t included any ‘social’ elements. We did an analysis of who the likely users of the site were going to be, considered their time constraints, and focussed on producing a site full of offline interactive activities (we’ve just added 4 new craft activities), and visit-related content. As the audience for the site grows, we will be adding social elements.