Although short, the interview contains this –
FR: How do you suspect that the game nature of WWO will effect its ability to speak to the population at large?
Ken: Not very much. It’s a very accessible game. It’s very easy to play. People can participate by phone or email. The barrier to participation is deliberately very low.
This harks back to the key message of one of our recent workshops was strategy first, technology second. WWO is much less like a game than I had expected having read some of the pre-release media, and in many ways its low barriers to entry is what makes it work. That said, it is also what makes it more diffuse than expected – more like collaborative multi-threaded and distributed story generation actually – and I’ll be interested to see how it is tracking over the next few weeks.