Fresh & New(er)

discussion of issues around digital media and museums by Seb Chan

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Entries from March 21st, 2006

Copyright comic!

March 21st, 2006 Comments Off on Copyright comic!

Although this is based on US law it is a great and engaging look at the issues around Copyright at the moment and the erosion of concept of the ‘public domain’. A documentary is being filmed. A cell phone rings, playing the “Rocky” theme song. The filmmaker is told she must pay $10,000 to clear […]


Teenagers & mobile phones

March 21st, 2006 1 Comment

From SMH today. Mobile phones are the portals to friendships and social networks, the ultimate measure of social status and portable shrines to self-image, he says. And if no one’s calling, there’s little shame in programming your phone to ring you, checking for non-existent text messages or talking up a storm with an imaginary friend. […]


Games, learning & gender

March 20th, 2006 Comments Off on Games, learning & gender

More interesting research over at NESTA. 2.Social cultures – games play, it is often reported, is not characterised only through playing the games, but through the systems of exchange and discussion that surround them – the purchasing of magazines, the swapping of software and cheats. All of these are seen as centrally important aspects of […]


More Schaller & Allison-Bunnell on educational interactive media / Egan, Gardner, Prensky

March 20th, 2006 Comments Off on More Schaller & Allison-Bunnell on educational interactive media / Egan, Gardner, Prensky

Schaller & Allison-Bunnell’s paper here offers an excellent study of game types and learning models/stages. What Egan’s theory offers us as designers of online learning experiences is valuable guidance about the kinds of abstractions people will find innately relevant and meaningful. We were inspired by these ideas during the development of the Shedd Educational Adventures […]


Economics of peer production / audience co-creation

March 20th, 2006 Comments Off on Economics of peer production / audience co-creation

I posted this earlier as a comment but it was a bit buried there so here it is reprised. There’s a more ecomomics focussed (but excellent) article on ‘peer production’ at Bubblegeneration. 2.0 technologies allow production to be atomized – to be subdivided into arbitrarily fine microchunks of value activities. Prosumers can self-select and manage […]


m-Learning & Science Education

March 20th, 2006 Comments Off on m-Learning & Science Education

Liberty Science Center has been working for several years on some m-learning pilots and it looks as if their first implementation of mobile phone based learning experiences will go live next year. As you know, the Powerhouse Museum, has also been experimenting and our in-house working prototype Mob Mark takes a slightly different approach. Bressler, […]


The ‘Virtuous Circle’

March 20th, 2006 Comments Off on The ‘Virtuous Circle’

I’ve been reading through a stack of papers from Museums & Ther Web 2006, which, sadly, we are not at this year. Here’s an interesting one on maximising the benefits of online and in-gallery experiences. In order to extend and evolve their relationship with visitors, museums need to develop a holistic view of the audience […]


Musuems & the Web survey report is out

March 20th, 2006 Comments Off on Musuems & the Web survey report is out

Here. Each financial cycle museum Webmasters struggle to justify their budget requests. Whenever statistical reports are circulated someone asks, “How do we compare?” When exploring the benefits of a new function, Web teams ask themselves “Is it worth the investment?” Answers to these questions are hard to come by.


What is Web 2.0?

March 17th, 2006 1 Comment

Love it or hate it, the term “Web 2.0” is here to stay and if you haven’t come across it yet, you will very soon – again and again. This article attempts to define “Web 2.0” and it is a great place to start if you want to know what the hype is all about. […]


Independent Games Festival Finalists 2006

March 17th, 2006 Comments Off on Independent Games Festival Finalists 2006

Gamespy has the low down on the best independent games for 2006. There are some generics but also some very very crazy games here. Why are indie games so great? Here’s the deal: freed from the constraints of big-budgets and risk-averse giant publishing houses, indie games made on shoestring budgets can actually feature original gameplay […]