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Imaging Interactive Media Mobile MW2007

Mobile augmented animals – Wellington Zoo

One of the really wild things at Museums and the Web 2007 was a demonstration booth from the National Science Museum, Japan. At the booth were a series of paper pop up dinosaurs. By themselves the dinosaur popups were impressive but once a consumer grade webcam was pointed at the paper cutouts they came to life as proper 3d models on screen.

The technology was written up in their paper over at Archimuse.

Categories
MW2007 Social networking Web 2.0 Web metrics Young people & museums

Levels of participation / community

I’m still waiting for the actual Hitwise figures to be released but Red Herring reports on Bill Tancer’s presentation at the Web2.0 conference/expo.

A tiny 0.16 percent of visits to Google’s top video-sharing site, YouTube, are by users seeking to upload video for others to watch, according to a study of online surfing data by Bill Tancer, an analyst with Web audience measurement firm Hitwise.

Similarly, only two-tenths of 1 percent of visits to Flickr, a popular photo-editing site owned by Yahoo, are to upload new photos, the Hitwise study found.

The vast majority of visitors are the Internet equivalent of the television generation’s couch potatoes―voyeurs who like to watch rather than create, Mr. Tancer’s statistics show.

We already knew this.

What is interesting is that the popularity of these sites and similar is not reliant on content upload-style participation. Indeed, the report continues,

Visits by web users to the category of participatory Web 2.0 sites account for 12 percent of U.S. web activity, up from only 2 percent two years ago, the study showed.

Web 2.0 photo-sharing sites now account for 56 percent of visits to all online photo sites. Of that, Photobucket alone accounts for 41 percent of the traffic, Hitwise data shows.

An older, first generation of sites, now in the minority, are photo-finishing sites that give users the ability to store, share, and print photos.

This reaffirms the importance of having different levels of content participation – and the primacy of content, the truism that has been around since the birth of the web. Most of your userbase will be lurkers, viewers – they won’t contribute – but if you can leverage and re-present the proportionally small amount of user-generated content you do get, then you are likely to be able to ride a wave of interest in your site.

At Museums & the Web this year everyone was floored by the efforts of the Brooklyn Museum who have managed to build a strong user community around their online presence (they even have a top level navigation called ‘Community’). Whilst a superficial look at the Brooklyn Museum might suggest that this is because of their use of technology – Flickr groups in particular, I’d suggest their success is a result of their existing strong ties with the local community, of which the Flickr groups and image upload participation is a logical extension of their mission. What Flickr offers the museum is many-fold. Firstly there is new traffic – leveraging the existing Flickr audience (much in the same way Ideum’s work with the Maxwell has); secondly Flickr’s API makes for easy presentation and integration on the Brooklyn’s own website.

Does that mean when I visit I will be uploading my photos? Probably not. Whilst I have a Flickr account (first barrier to participation overcome) and have a comfort level with Flickr (second barrier to participation overcome), I am not a part of the Brooklyn Museum community, I am just a casual visitor. As a result the incentive for me to participate is low. I am more than happy to lend my eyeballs to their site and browse at their pre-existing Flickr galleries though which results in the Brooklyn getting more of my attention and traffic (along with Flickr). Brooklyn is leveraging Flickr for Flickr’s community.

So, again I come back to the point that museums need to find ways of effectively optimising the network effects of what little traffic we get. One user contribution should spark the interest of one thousand lurkers, rather than requiring one thousand contributions from other users. This shouldn’t be surprising, but it is more difficult than you think. How can you make one Flickr image on your site be more powerful than an online forum on your site with just one singular post in it?

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MW2007 Other museum blogs (from Museumblogs.org)

M&W07 – Day four: Cell phones and bookmarking

Again the Walker Art have delivered some great notes to three excellent final day presentations evaluating the use of cell phone tours in galleries, and the actual use of bookmarking technologies.

Read the papers from Kate Haley Goldman or understanding the inhibitors to cell phone tour use in galleries, and Nancy Proctor on the differences between US and UK cell phone users. Then check out Silvia Fillipini-Fantoni evaluating the use of various bookmarking technologies.

Walker Art summaries of the slides are available from Justin documenting the cell phone tours paper and Nate documenting the bookmarking paper.

Categories
Interactive Media MW2007

M&W07 – Day four: Peter Samis on cross media evaluation of Matthew Barney

Peter Samis from SFMOMA is one of the long time innovators in the web and interactive space. His presentation today was fantastic and an essential examination of the different impact of interpretative media types on the visit experience across those with prior knowledge/experience and those without. It was a great way to end the formal part of the conference.

Read his paper then dig in with a nice cup of proper coffee (not the 90% watery milk that passes for coffee over Stateside) and read the in depth evaluation report by Randi Korn and Associates on which the paper is based. This should be required reading for new media designers and web people, but is equally essential for exhibition designers.

Justin over at Walker Art has done a good job of blogging notes to this paper as well as the preceding paper on evaluation by Stephen Brown which I won’t repeat.

Categories
MW2007 Web 2.0

“We just don’t have time” – the culture of busy-ness

One of the re-occuring themes in questions I’ve been fielding throughout M&W2007 is that of problems of the organisational culture of ‘busy-ness’.

This came up both in our workshop on Planning for social media as well as in other sessions on museum blogging and discussions of moving web projects out of just the web team. The “we just don’t have time” seems to be the clarion call of those who we most need to get involved in social media in our museums.

So, how to navigate this?

Andrew McAfee at Harvard Business School has written a lot about Enterprise 2.0 which is effectively about implementing social media into the internal workings of your organisation. Technology companies have been forging ahead in this area for a long time – IBM’s internal wikis, Microsoft’s internal staff blogs etc – there are plenty of examples. Often internal implementation of social media tools ends up in the organisation deploying similar social media tools externally, as the internal use makes everyone in the organisation aware of the benefits, as well as gives them a chance to come up with policies, procedures and solutions to some of the pitfalls and unexpected risks of such tools. Indeed, many of the museums I’ve been speaking to as well the Powerhouse Museum itself started with internal social media experiments first.

McAfee’s recent post on the subject is interesting as has application in the museum sector. McAfee, speaking to his MBA students finds that:

students bring up one specific concern: that people who use the new tools heavily — who post frequently to an internal blog, edit the corporate wiki a lot, or trade heavily in the internal prediction market — will be perceived as not spending enough time on their ‘real’ jobs.

and that,

Companies that are full of knowledge workers and that have built cultures that value busyness face a potentially sharp dilemma when it comes to E2.0. These companies stand to benefit a great deal if they can build emergent platforms for collaboration, information sharing, and knowledge creation. But they may be in a particularly bad position to build such platforms not because potential contributors are too busy, but because they don’t want to be seen as not busy enough.

And even if the leaders in such companies sincerely want to exploit the new tools and harness the collective intelligence of their people, they might have a tough time convincing the workforce that busyness is no longer the ne plus ultra. Corporate cultures move slowly and with difficulty, and it will take a lot more than a few memos, speeches, and company retreats to convince people that it’s a smart career idea, rather than a poor one, to contribute regularly and earnestly to E2.0 platforms.

I often look to high-tech companies to observe state-of-the-art work practices. Something about the intensity of both the competition and the war for talent in their industries makes them laboratories for workplace innovations. And even though technology producers face time pressures that are as intense as anyone’s, many of them have not developed cultures of busyness. In fact, some have tried hard to build in the opposite mentality in their employees. Google, for example, gives their engineers ‘20% time’ – the equivalent of a day a week ‘to pursue projects they’re passionate about.’

This is especially relevant in institutions where the ‘research’ is seen as the ‘real knowledge work’ – science museums undertaking scientific research etc. In these organisations it is understandable that staff who are focussed on peer recognition through academic publications and research might be hesitant to embrace social media tools simply because they aren’t valued outside the organisation where most of their academic peers exist.

Categories
Interactive Media MW2007 Web metrics

M&W07 – Day three: Usability lab

The Usability Lab sessions are fascinating dissections of museum websites. A potential user is taken out of the room whilst the website owner explains their site and suggests two popular tasks to be performed by the tester when they return to the room. Marty and Twiddle explain their rapid testing methodology behind these sessions over at First Monday.

I sat in on the testing of a fellow museum’s website and it was painful to see the semantic disconnect between the sort of common terms that the user might search for and the actual naming of menu items – surely a ‘discount ticket’ or a ‘multi-venue ticket’ would be called that rather than a name that sounded more like an exhibition title? Overly text heavy pages with embedded links forced the novice user to scan blocks of text for what they were looking for – as if they were scanning a print brochure – rather than offering quick links to frequently used and important sections.

In many ways the experience reminded me a lot of the pain of the old Powerhouse Museum website – where the organisation had defined its external presence using its own language, rather than the language of the users. And where we had a site that users had to navigate in the ways internal staff thought about the organisation (and what was important) as opposed to by what the users logically wanted to do.

(the Powerhouse Museum site back in 2001)

Categories
Museum blogging MW2007 Web 2.0 Web metrics

M&W07 – Day three: Radical Trust – State of the Museum Blogosphere

Jim Spadaccini and I have just finished presenting our mini-workshop surveying the museum blogosphere.

The detailed results are online at Archimuse, and the slides including updated data are available here.

(update – Nate at Walker Art has posted some discussion of the q&a at the end of the presentation)

Categories
MW2007 Web 2.0 Web metrics

M&W07 – Day two:Peacock & Brownbill on audiences, visitors, and users

Because of timetable clashes I missed Darren Peacock and Johnny Brownbill’s presentation on the evaluation work that has gone into the forthcoming redevelopment of the Museum Victoria website.

Their hybrid model of ‘integrated analysis’ of a museum website is a solid approach that addresses many of the holes in other more traditional models. Of course it has to be seen whether this new means of analysis can produce a better website down the track.


(from Peacock & Brownbill)

Categories
Collection databases Folksonomies MW2007 Web 2.0

M&W07 – Day two: Tagging & Tracking / OPAC2.2

Thanks to all who came to my paper presentation.

The paper is online over at Archimuse or if you are attending it is also in the printed proceedings (which is a little easier to read on public transport). You can also download my slides but bear in mind they need to be viewed in conjunction with the paper itself.

Apologies to the questioner who asked why we don’t allow logins to let people keep track of the tags they have added. It was a good question which I rather abruptly passed over. The problem with logins is that they raise another barrier to participation – at least at this early stage. Whilst I understand that some power users would then get the ability to create a ‘MyTags personalisation’, the risk of deterring other users is high – I’d liken the power user to casual user ratio as probably being 1 in 100, if not more. At the moment I think we have the balance right with tagging and we are still analysing the usage – remembering that they are more for navigation and discovery than for descriptive purposes (unlike, say, an art museum). We might add that at a later stage however.

Thanks to Ian Johnson for the great suggestion about adding a ‘do you really want to delete that tag’ dialog to the tag deletion to prevent accidental deletion. We will implement that pretty much straight away I think.

Categories
Interactive Media MW2007 Social networking Web 2.0 Young people & museums

M&W07 – Day two: SecondLife

Richard Urban delivered an entertaining but technology-bug plagued presentation on museums in SecondLife. Richard’s paper was full of good examples of real and user-created museums that have sprung up in SL and again asked the question of whether museums should be dipping their toes in the SL waters. If you are curious then Richard’s presentation is a good introduction and a solid overview of what is possible and how you might do it.

When combined with the Exploratorium’s SL pioneers Rothfarb and Doherty and their workshop there is a good body of museum-centric introductory information out there, along with Nina Simon and Jim Spadaccini’s previous work on SL.