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AV Related Digital storytelling Interactive Media

ACMI First Person Conference / Digital Storytelling (part one)

ACMI’s Digital Storytelling conference was a bit hit and miss. Pete will need to give you the run down on day two but here’s some thoughts on day one.

The opening plenary from civil rights activist John O’Neal was no doubt honourable but seemed quite tangential to a conference on ‘digital storytelling’ – especially when John told us, 10 minutes from the end, that he’d only recently made ONE digital story himself, and that was as a participant. There was also an audience singalong that was so 60s and repulsive. It reminded me why I liked punk (although strangely now I listen to will happily listen to free folk – a good selection of Finnish free folk was obtained on the journey from my favourite Australian record store Synaesthesia). If it wasn’t the 60s I was reminded of, it was Hillsong. I had really been hoping that O’Neal, having worked a lot in New Orleans might have actually had something to say about the Smithsonian’s Katrina Maps project . . . but alas.

Ok maybe that’s a bit harsh, but digital storytelling HAS to be something more than 70s style community cultural development (CCD) + video + ‘the internet’.

Fortunately things improved – the next session was fantastic. Opening with an excellent run down of old and new models for TV, the speakers engaged with theory, and demonstrated some amazing projects with more than just CCD outcomes.

Daniel Meadows from the BBC’s Capture Wales project introduced the best session of the conference on ‘broadcast convergence – new forms of storytelling’.

John Hartley from QUT offered an insightful look back at the last 50 years of TV and then projected 50 years forwards, exploring the issues and opportunities created by new media, interactivity, and pro-sumer audiences.

Ana Serrano from Canada’s fantastic Habitat labs took us through some amazing interactive media work produced by her Habitat teams.

Some of those she talked about were –

  • Mumur – a locative media project with community audio stories on demand
  • Zed TV – audience driven content and programming for TV
  • Pax Warrior – an amazing interactive documentary project for teens where the players research choices within a game engine set in Rwanda working for the UN brokering peace between the Hutus and Tutsis.
  • Things Left Unsaid – a interactive project as yet unreleased where players particapte in a mobile phone video confessional interactive story
  • Ride on animals with heads-up display video for young children networked together
  • Seedcollective – a group who plant digital forests in public spaces with players interacting with mobiles
  • Paul Vincent from SBS TV was up next talking about the online projects related to their broadcast output. These included –

  • Swapping Lives – a 50 minute documentary about an Indonesion and Australian teenager who swapped lives for a month armed with a video camera. The online site which has 17 hours of footage available.
  • Strait Up – supplemenatry site for the Remote Area Nurse series featuring community stories from the Torres Strait.
  • Sum Of Our Parts – 3 part family stories created by family members then screened to each other. Filmed in a studio setting.
  • Freeload – coming very soon and promises to be the SBS equivalent of Zed TV
  • SBS revealed their site gets 500,000 unique visits per month although it was hard to work out whether this was overall or for specific projects. Either way it seems either very low or high . . . . anyone? Also, they are bedding down Flash Video as a standard for video delivery.

    In the next session was spoilt by the very annoying Chris Crawford (who admits to not playing computer games in the last 15 years – you would think this would disqualify him from answering questions about MMORPGs and The Sims . . but no!).

    But in amongst the guff there was a fantasic presentation by David Vadvideloo who developed the UsMob project with the ABC. UsMob is an amazing interactive storytelling project a little bit like a Choose Your Own Adventure. Developed specificially with indigenous communities in Central Australia and in response to the communities’ own requests for culturally relevant online content for indigenous children and community problems around substance abuse and the long term impact of particular ‘choices’.

    UsMob is a great example of a meaningful storytelling project that is similar in some way to the work of Enda Murray and others in Redfern in terms of collaborative story telling and film creation, but then extended to another level by involving the audience in the project as well through the online elements.

    Pete has some sessions recorded and we will link them through . . . .

    Categories
    Copyright/OCL Interactive Media

    Copyright Review Submissions

    THere’s some very interesting reading to be had here . . . . all the different interest and lobby groups are hard at work pushing for or against the proposed changes to Copyright law here in Australia.

    Categories
    General

    Hurricane Archive Museum Site

    Center for History and New Media has just launched this. Nice use of Google Maps.

    The Center for History and New Media, the University of New Orleans in partnership with the National Museum of American History, and Louisiana State Museum recently launched a new digital history project, the Hurricane Digital Memory Bank (http://hurricanearchive.org). I think this is a great example of how digital archives can help document the history of current events. Also, we included a Google map that allows all contributors to plot their locations during the hurricanes or where they took specific photos or recorded podcasts. This offers historians and others a great way to compare primary sources digitally that is more difficult when working with a physical archive.

    Here is a little info about the project. Please feel free to contact me with any questions or comments on the site.

    “The compelling images and stories seared into the memories of all who lived through last year’s hurricanes will endure through an online hurricane archive. Anyone may visit the Hurricane Digital Memory Bank: Preserving Stories from Katrina, Rita, and Wilma at http://www.hurricanearchive.org to read the submissions of others before contributing their own memories and pictures to this growing collection. All experiences related to the storms are sought, whether one was directly affected by the storms or served as a volunteer hundreds of miles away.

    Categories
    General Interactive Media

    HCI – Usability and the web summary articles

    Useful archive of HCI and usability related ‘quick notes‘ from Human Factors Intl.

    Categories
    General Imaging Interactive Media

    Font primer for the screen

    Here’s a great introductory article for everyone who is thinking about typography on the screen and how it differs from print.

    The popular usage of many type styles is primarily due to the fact that many computer users are content to use only the typefaces that come with a particular operating system. The majority of these typefaces were designed for optimal legibility on screen; however, their presence on the paper often feels unnatural and rigid. Classic typefaces like Bodoni and Caslon will break at smaller sizes on the screen, but withhold a beauty and elegance on paper.

    Remember, a typeface that is optimal for the screen is not necessary the right choice for print (and vice versa). The crisper and stronger designs of Arial, Geneva and New York will appear cold and clunky when used on paper. In general, avoid typefaces with city names whenever designing for print.

    Categories
    General Interactive Media

    Technorati network mapper

    Check out this great visual mapper of connections between blogs or ideas in Technorati.

    Categories
    General

    Search by sketch

    RETRIEVR

    This is an amazing concept that allows you to search images on the Flickr database by sketching a pattern. It’s not very accurate yet but it is still pretty amazing. It seems to recognise colours and basic shapes.