Categories
open content Picnic08

Picnic08 – Open Musuem (more)

Picnic is a large ‘creativity’ conference held annually in Amsterdam. I’ve been here as a guest of n8 talking about the notion of ‘open museums’.

Here are some more notes (with only a minor cleanup for the sake of timeliness) which were taken during the Open Museum sessions on Day Two. (More notes on the rest of Picnic still to follow)

Following Jelmer Boomsma, a representative of Hyves talked about the collaboration with Musuemnacht and what Hyves stood to gain from the project. I had to pop out for an interview for most of the presentation so I don’t have any notes of particular import for the session.

However following Hyves, Dick van Dijk from the Waag Society, an organisation that operates a little like a new media incubator, gave a demonstration of some mobile, location-aware projects they have been working on. Interestingly the projects have been less about the technology and more about ensuring that the broadest possible groups of people engage with the content. Titled “Connecting: People, Stories, Places”, these projects reminded me a lot of the ‘digital storytelling’ movement – ordinary peoples’ stories made more powerful through their own voice, and through making connections with others. The location-aware aspect of this work fell mainly into the ‘city tour’ model of mobile heritage but where walkers were taken on a particular personal journey – the digital story.

The day concluded with an insider’s perspective of the ‘Slash/Slash generation’ (mainly young people who are, for example, dj/fashion designer/artist/permaculturist – coincidentally this is applies to almost everyone I know!). Nalden, one of the Museumnacht community, and now one of the most prominent young bloggers in the Netherlands, talked about his motivations and actions online and how in his view of the online world, heritage content competes for attention with music, fashion and entertainment. This was an good way to end the day even if I could see others in the audience finding Nalden’s youthful enthusiasm a bit hard to take – because it clearly demonstrated the need for museums to open up simply to maintain relevance over coming generations.

All in all the Open Museums part of Picnic was one of the most successful ‘Picnic Specials’ along with Surprising Africa. The attendance was solid and the ideas discussed traversed the different interpretations and permutations of ‘openness’ – from reaching out to non-traditional museum audiences, to inter-institutional data sharing and co-creative visitor interactions.

Categories
Copyright/OCL open content Picnic08

Picnic08 – Open Museum part two

Picnic is a large ‘creativity’ conference held annually in Amsterdam. I’ve been here as a guest of n8 talking about the notion of ‘open museums’.

Here is the next set of notes (with only a minor cleanup for the sake of timeliness) which were taken during the Open Museum sessions on Day Two. (More notes on the rest of Picnic still to follow)

Following my presentation, Fiona Romeo from the National Maritime Museum in London spoke. Fiona began by reminding us that often by themselves museums (outside of the art museum world) often hold incredibly banal and mundane objects whose significance is only apparent when placed into a particular context. This poses enormous challenges for museums in a digital environment that offers the user/visitor the opportunity to actively decontextulise objects (especially when browsing collection databases etc).

Fiona then detailed her recent work mapping some of the NMM collections to draw out the stories associated with objects – something that works incredibly well when the objects collected pertain to navigation and voyages of discovery.

For the NMM, the opportunities for collaboration lie in working with ‘data artisans’ outside of the sector to reveal new stories and ways of seeing our data. To this end she discussed the NMM’s work with Stamen in visualising the language of memorials – a quite poetic and revealing presentation of otherwise rather dull data; and also some of the object licensing to game developers Six To Start who make alternate reality games (and for whom some of the NMM’s maps and objects were a fantastic and uptapped resource).

Fiona emphasised that we under estimate the worth of our own data – we should ‘love our data’. It is rich and interesting even if we see it as incomplete – and by connecting with such ‘data artisans’ in the commercial and creative sector, we may begin to see for ourselves, new opportunities.

Paul Keller from Kennisland talked about ‘museums, fans and Copyright’, arguing that one of the things that is currently paralysing museums in taking advantage of the new collaborative opportunities of digital is this perception that ‘new business models of unimaginable wealth’ are just around the corner. Of course this is totally unrealistic – the bags of money don’t exist – and as a result we get a situation of ‘rights stagnation’ where the museums digital assets are locked up.

Of course, fans are already bypassing museums to take advantage of digital. Paul gave the example of Bittorrent communities whose collective collections of Dutch documentary films are more complete, more accessible, and of a higher quality that those preserved (and inaccessible online) by the Dutch National Film archives. The official film archives are paralysed by ‘getting permission’ while those who want access now just bypass them completely.

Stepping back from the obvious IP issues here, Paul gave another example of an amazing searchable video archive made by two Germans. 0xdb uses the data from video torrents along with their subtitles (sometimes fansubbed) to create a wonderful full text search of around 6000 movies. Whilst downloading is not allowed the metadata and rich content is astounding.

Jelmer Boomsma from n8 gave an excellent run down of the collaborative audience development strategies of the Amsterdam Museum Night. The Museumnacht is a good example of making museums more accessible to wider audiences and Boomsma’s presentation looked at how, in just 3 years they have transformed their strategies to make the Museumnacht reach even wider audiences and build strong participatory cultures around them.

In 2005 Museumnacht was seemingly successful. 26,000 visitors across all the museums in the one night, and a 94% ‘very satisfied’ audience. But there was one problem, the average age of attendee was 37 years old. Now n8 new that young people were interested in museums and culture, just that the event wasn’t appearing on their radars, so rather than take shortcuts and underestimate the intelligence of the audience (a dance party in every museum, or free beer etc), they focussed on redefining what the Museumnacht event was and who it was for.

Over 2006 and 2007 the print campaign began to be supplemented with an extensive and diverse online campaign where they gave the audience the tools to become ‘an ambassador’ for the event itself. They instituted competitions to design the campaign materials, design a Museumnacht t-short, as well as ways to build your own programme for the night and then share it with your friends and even make your own audiotour.

They worked with Hyves, the largest social networking site in the Netherlands (well outranking Facebook and MySpace), and trialled a customised banner advert. This failed and despite 160,000 page impressions it only generated 80 click throughs! So instead they worked with Hyves to set up a Hyves Group to enable 2 way communication, perks and discounts and importantly the tools to share with other Hyves users. In 2006 2% of their traffic came through Hyves, and in 2007 this was up to 8% and capturing 20% of visitors aged 16-24.

Now the new Museumnacht site is incorporating an Opensocial-style set of logins whereby many of the social networking and sharing functions will be available to any network user and also remove the requirement of a separate Museumnacht website login.

Categories
Geotagging & mapping Interactive Media open content Picnic08

Picnic08 – my presentation in the Open Museum sessions / Open Museum part one

Picnic is a large ‘creativity’ conference held annually in Amsterdam. I’ve been here as a guest of n8 talking about the notion of ‘open museums’.

Here is the second set of notes (with only a minor cleanup for the sake of timeliness) which were taken during the Open Museum sessions on Day Two. (More notes on the rest of Picnic still to follow)

Open Museum was billed as “a one-day marathon focussing on the idea of an ‘open museum’, a public institution that engages with its environment. Inspired by the great Stedelijk director Willem Sandberg, the Open Museum symposium looks at how museums in the 21st century can learn from media, and how media can learn from museums”. Organised by n8 who run the annual Museumnacht (Museum Night) in Amsterdam, this was an action packed 6 hours of presentations, which, because it was nestled in amongst the rest of Picnic, drew a very diverse and interested crowd. As a result the Dutch newspapers, the local blogging community and others have covered it in good detail.

The sessions kicked off with Michiel van Iersel from MuseumLab taking a run through the history of museums arguing that museums have always had to adapt to changing times and that, on the whole, these changes over the centuries have transformed museums for the better (at least from our current viewpoint) into more transparent, open-to-all institutions that are even opening sub-galleries in airport lounges (see the Rjiksmuseum at Schipol Airport). Michiel’s introduction placed a necessary historical backdrop behind the day’s proceedings – ensuring that we didn’t get too caught up in the emperor’s new clothes.

I followed Michiel with a rapid fire look at the potentials of an ‘open, collaborative museum’ online. In this I argued that in the digital environment, museums that do not take advantage of the opportunities to connect with other institutions (at the global level) and their publics (at the hyperlocal level) are not only missing out on many opportunities, they are at risk of being leapfrogged in relevance by other institutions or even informal organisations. Online, a singular collection of objects is now rather meaningless and the digital space opens the necessity to connect collections internationally. By the same token, online social media offers the opportunity to connect with and engage with local communities in ways previously only theorised about in the scholarship of the ‘new museum’.

Openness is a way for museums to be seen to be ‘creating new value’ from the old – and to assert their relevance in stimulating new creativity, economic and cultural production. Museums can collaborate with the community to improve findability through tagging of various kinds; and make discoveries, create communities of interest around their collections and in so doing improve their research and collection data.

With each other and other sorts of knowledge providers, museum openness can create richer value for researchers, scholars and even general browsers by connecting collections and research with broader context and richer resources elsewhere – moving from being a singular ‘destination’ to simply a high value node in a knowledge network/web (I equated this to the function of a reference librarian).

Finally I posed the absolute necessity for openness for museums to make the most of location-centric possibilities. Without openness none of the problems of location-centric data will be solved, nor will their promise be reached. In the location-centric space, a single collection is meaningless and is a missed opportunity – only a multi-institutional, cross-disciplinary approach will get anywhere near delivering the necessary user experience to make this meaningful. Think of the current situation much like a tourist map that only shows one chain of hotels on it . . .

I concluded with a series of questions aimed at framing the rest of the day –

1. do audiences really want openness? do we expect to much of them? (early adopter tech communities are far from representative of our audiences)
2. where are the new models of rights and IP needed to sustain openness (I posited CC Plus as one option)
3. how do we build new forms of reputation and trust? (especially within museum with scientific research staff whose reputations rely upon currently closed academic research forms)
4. how do we sustainably support the social needs of communities? (I pose that we should look to the existing structures we use to support offline volunteers etc)
5. how do we transform business models in the sector to encourage institutional collaboration?
6. how do we encourage collaboration between our online and our gallery spaces?

Categories
Interactive Media Picnic08

Picnic08 – the first report from the conference with fake sheep and wifi donkeys

Picnic is a large ‘creativity’ conference held annually in Amsterdam. I’ve been here as a guest of n8 talking about the notion of ‘open museums’, or as my presentation was called “Sorry we’re open: the open, collaborative museum“.

Set in the reclaimed grey zone of Westergasfabriek, Picnic08 was quite a remarkable thing to behold. On arrival the place looked more like a rave than a conference – in fact the venue is used for huge parties as well. There were fake sheep stationed around the place, the opening ceremony featured a donkey loaded with a video camera, laptop and wifi leading a brass marching band. On day two I was greeted by people dressed up as poodles and crawling around on fours. And, the picnic’ theme extended through to the ‘discussion’ sessions having the speakers seated at a picnic bench on stage.

Here is the first set of notes (with only a minor cleanup for the sake of timeliness). More to follow.

Charles Leadbeater opened the event with a brief introduction to the opportunities of ‘collaboration’ now made possible. Much in the vein of his We-Think book, he sees great potential in a change he feels we are only in the first decade of. As he says, “there are another 50 years to run . . . we’re only 10 years in”. Using the metaphor of pebbles and boulders on a beach, Leadbetter sees the mass creative production of YouTube as millions of people placing pebbles on a beach that previously only supported the boulders of mass media. For this collaborative creativity to have maximum effect it needs to be understood that “diversity drives this sort of creativity”.

Could we imagine learning, politics and media that was “with you” rather than “at you”? How do we get to the “with”?

Clay Shirky’s keynote problematised Leadbeater’s high level optimism.

Managing communities around social objects is hard. These are design problems that plague everything from Flickr to old style forums. If the computer is a box then lots of ‘features’ and complexity matters, but if the computer becomes a communicative/social device then simplicity matters because ‘synchronisation between the mental models of the users’ matter more (communication intent is foregrounded).

Linus’ law – “Many eyes make all bugs shallow”. The best example of this is Pluto on Wikipedia. Wikipedia gets better because it is arguemntative. There is no ‘hive mind’ here. What happens is a very small groups cares much more than everyone else. What Wikipedia does in this instance is allow broad participation rather than apply traditional managerialism that, in the name of efficiency, drops off 80% of the users who only minimally participate (80/20 rule), keeping only those who ‘most participate’. But now in the digital space there is no need to optimise like this and lose so many but instead allow a lot to contribute a little.

But then there is “the Gallileo problem” – the semi locked article. Essentially this is the manifestation of a 500 year old flamewar involving the Catholic Church. This indicates that it is probably necessary to stop thinking about ‘users’ in the generic and start to consider users an inevitable unequal and unequally motivated. This then allows systems to build in defense mechanism to allow the head users to fight off the tail users when necessary – much like governance in a democracy.

Shirky then moved on to discuss the unequal participation and unequal motivations behind Aaron Koblin’s Ten Thousand Cents. This is a collective art work created by 10,000 ‘workers’ on Amazon’s Mechanical Turk.


Ten Thousand Cents from Ten Thousand Cents on Vimeo.

Now just who were these 10,000 ‘turkers’ who co-created this art? Koblin’s own research showed that turkers’ return rates and time spent ‘working on creating the tiles of the art varied greatly. Chinese turkers comprised 90% return visits, 24 mins; Egypt 97% return 32 mins; whilst turkers from the USA were only 17% return visits and spent far less time, 3 mins, ‘turking’.

This revealed enormous different global motivations for participation. 10,000 cents, 10,000 ‘turkers’ meant that the distribution of labour was global and what 1 US cent ‘meant’ varied greatly. This spontaneous division of labour, voluntary, but different motivations. Spontaneous division of motivation – some are doing it for love and other are definitely doing it for money.

This makes planning and predictability are incredibly hard to forecast. In these social collaborative spaces you cannot ‘recruit’, only ‘invite’ – and it is this that makes it incredibly difficult to handle – especially for large established organisations.

Shirky then closed by posing the questions as to “why is almost all online collective action about ‘stopping’ things”? Perhaps we need a new governmental license model like GPL – rather than the heavy ‘incorporation’ model – which makes ‘group collaboration’ legal and thus able to get things like bank accounts etc. He then showed some inital attmepts to get towards this through virtual companies (Vermont), Community Interest Companies (UK), MeetUp (USA).

Genevieve Bell, an anthropologist working at Intel gave an interesting talk titled ‘Secrets and Lies’. This explored the challenges of identity, reputation and trust online (and offline).

Bell explained that lies are at the basis of everyday life. They come in many varieties and even the strictest religious codes don’t blanket ban all variants. For children lies can be play, boundary testing, working through rules and identity. For adults and lies can be a conscious prevention of ‘reality’.

Secret knowledge is essential rituals. And in many cultures always something is held back. But now we have taken our lying online and we now are forced to openly operate between a cultural practice (lying is everyday) and a cultural ideal (lying is bad).

With the changing online environment we also find new ‘technologies of lying’ emerging. Tracking services are defeated by new alibi services, cellphone tracking is defeated by the phones being left in a drawer at work. The problem is is that whilst people know how to lie but our devices don’t know how to.

Data trails, location aware, satellite navigation don’t know how to lie when you need them to. Governments, regulators, companies, researchers can, potentially ‘know all’ and this is not optimal. For example all our devices know I was at Picnic all the time. THe RFID in the conference pass tracked me, uniquely, through the space and captured all my interactions.

So technology needs to bring back the imprecision, blurring of truth that we as a society need to function. What are the implications, then for e-government? Reputation indices? where does secrecy fit?

(part two of my notes will be posted soon)

Categories
Interviews open content

Commons on Flickr: an interview with one of our Flickr friends, Bob Meade (part one)

Bob Meade has been one of our most prolific ‘friends’ on Flickr. He has done an enormous amount of tagging, added a great deal of additional research to our images, and was the man behind the discovery of the Mosman Bay Falls.

Paula Bray (the Museum’s Image Services Manager) and I conducted a long face to face interview with Bob who very generously agreed to speak to us about his background and motivations.

It was an incredibly revealing interview that demonstrates the power of museums and cultural institutions opening up their collections to ‘amateur’ researchers and enthusiasts. It also explores the Flickr and the Commons experience from the perspective of a user – the motivations that drive participation, frustrations and expectations – as well as touching on Flickr etiquette and Copyright.

I am posting this with the permission of Bob, with the intention of helping other cultural institutions learn more about behaviour online, and to also begin to understand the opportunities that now exist to engage audiences around collections and other content. These stories, ultimately, are far more powerful and important qualitative research than raw usage figures.

I have made only minor edits to the transcript so bear with the conversational tone and flow.

If you find this useful and would like to cite it in research papers and the like, I would appreciate it if you would tell me about it in the comments or via email.

To read more about the Museum’s experience of the Commons on Flickr read our three month report.

Here is the first part.

Further parts will follow.

On blogging, photography, and discovering the Commons.

Bob: One day, my wife, told me that she’d been to a Hill & Knowlton Breakfast Bytes presentation, at which Frank Arrigo had spoken. Frank Arrigo works for Microsoft. He used to work in Australia. Now, he works in Seattle. He’s a very keen blogger and one of his jobs was to be a Microsoft evangelist.

My wife was very excited telling me about blogging. She came home and told me something, “You know Bob, look this up.” I looked up Frank Arrigo’s blog, and thought it was very interesting, what he did was a mixture of things to do with his work; things to do with IT, also, things to do with his family; a mixture of his personal views on things; a mixture of what his children were doing.

I thought, yeah, this blogging is interesting. I need to know what it’s about. I thought the best way to understand it was to do it. I wanted to start a blog, and I thought about what I could blog about.

Because the conventional wisdom is that, a blog should have a theme. I thought I’d blog about my life as a stay-at-home dad, and also to document my son growing up.



Even now, just looking back a few years, I like to look back at some of the things I wrote about when he was a one-year-old, or a two-year-old. Now, he’s four-and-a-half.


Being a blogger led me to interest in reading other people’s blogs. One day, I was reading a blog post by Jason Kottke, who, as we know is a well regarded blogger who writes about design and ideas.



Kottke mentioned that Errol Morris, a documentary filmmaker, had a blog at The New York Times. On it Morris was talking about a photograph by Roger Fenton, in the Crimean War, and having a discussion about these two, almost identical, images taken by Roger Fenton in 1853, or thereabouts.

One had cannonballs on the road. One had cannonballs off the road.

I don’t know if you are familiar with both these photographs. Apparently it was like pretty famous, because that was sort of one of the first cases of documenting war in photography.

One image appears to be more dramatic because the cannonballs are on the road, and one image is less dramatic because the cannonballs are sort of spread about kerb side in the gutter of the road.

Morris read a book by Susan Sontag, where she referred to this picture and referred to a guy, who is an expert in the history of photography who said that the photograph with the balls on the road was taken after the one without the balls on the road.


The balls must have been put there by Fenton’s assistants to create more drama in the photograph. And Morris, thought, “That’s interesting; I wonder if that’s true?” And then he started researching it, got the two images then thought, “you ought to know, maybe this photograph came first.” So then he talked to other experts in the history of Fenton’s photography, who said, “Yeah, we don’t agree with that guy. We think that the photograph, without the cannonballs on the road, was the second photograph, because it was known that cannonballs were harvested and recycled.

And then this like caught fire on his blog in The New York Times. He had people from all over the world analyzing it, looking at the angle of the shadows on the cannonballs, counting the cannonballs, which is very hard to do.



A huge debate over which photograph came first ensued, and that got me to thinking, that there can be a lot behind the surface of a photograph and also close analysis of a photograph can reveal information that’s not apparent at first glance.

And also, taking into account the historical factors that are known at the time can reveal something about the photograph.

For example, the idea that cannonballs were harvested. Yes, maybe that means yes, the ones with “balls off” as it was called, came second.

He also drew into the mix, a lot of historical documentation, letters of Fenton that were written at the time to his wife, memoirs of Fenton’s assistants, all those sorts of things. And, ultimately, Morris went to these places near Sebastopol, finding the exact same place and sort of did a bit further analysis about what he thought had happened.

I found it very fascinating, and the contributions of people who were not designated experts made to these sorts of discussions. The comments were really extremely valuable, which Morris, himself acknowledged.

That idea in my head lay dormant for awhile.

Another blog that I read is the Library of Congress blog by Matt Raymond, who is nominally the PR director of communications (for the Library of Congress) and he blogs about different things.

Earlier this year, he blogged about the Library of Congress putting images up on Flickr. I didn’t really pay much attention to it, at first, because the pictures that he chose to illustrate it with on his blog, revolved mainly about baseball, so I thought it was going to be mainly all about baseball.



But then, he blogged again later, maybe it might have been a few weeks later, where he talked about the fantastic response that they had had and the rich information that they had derived from the community, adding details, tagging, all that different sorts of things.

And I thought, “I don’t really understand what he is talking about”, because I don’t really understand about the value that people were adding by tagging.

So I went back and had a look at Flickr.

I had started a Flickr account in 2005 and uploaded maybe four or five pictures of my son, just so I could understand a little bit how Flickr worked. I had never touched it again.


However when I was looking for at the Library of Congress photographs and seeing how people were like contributing information, I saw something. I can’t remember exactly what it was but I thought, hey, I know something about this. I think I might put that in there. So then I had to work out, how you put a comment on, and sort of go back and try and remember the password to my Flickr account and things like that.

So then I started out, doing it on the Library of Congress Flickr photostream.

I thought, “maybe, I know a bit about some of the things here”, but they’re, of course, USA-centric in the main. Although in the Bain collections, the Library of Congress has got that, there’s a lot of historical figures who were prominent in, early 20th century, late 19th century also appear there.

I thought it would be interesting if something like this was happening in Australia. Then lo and behold, the Powerhouse Museum started putting up the Tyrrell collection of photographs. So I started commenting there too.

Now I still have a look occasionally at the Library of Congress photographs, but now that there’s the Powerhouse Museum, the Library of Congress doesn’t hold as much interest for me.

On the Powerhouse and cultural institutions

Seb: Were you a regular visitor to the Powerhouse?



Bob: An occasional visitor. I’ve been here, once in the last five years before my recent visit with my son. So then I’ve been here maybe twice, three times, maybe four times in the last 20 years.



Seb: So the Powerhouse wasn’t top of mind.



Bob: No.



Paula: What about using the Powerhouse website? Have you searched our collection online?



Bob: Only once before, in the middle of last year.

Bonhams and Goodmans Auctioneers were auctioning off a piece of memorabilia belonging to Sir Isaac Isaacs, who was first of all, one of the fathers of the Constitution of Australia. He then went on to become an Attorney-General, a High Court judge, and ultimately Chief Justice of the High Court of Australia, and then Governor-General of Australia.

The memorabilia was a medal that had been presented to him at the time of Federation. It was up for auction.

I was vaguely interested in how much it would be worth and thinking it might be a good investment. So I started researching about those particular types of medals and it so happened that the Powerhouse Museum has several of almost identical medals in its collection.

I started searching online for the medal, and that led me to the Powerhouse Museum’s online collection. There’s a lot of photographs up of various medals like that and I was using the zoom function to zoom in and get a good look at them.

There were also a couple in the collection of the State Library of New South Wales and other similar institutions around Australia.

However they appear only as a medal, but the one of Sir Isaac Isaacs also had a ribbon attached and a bar saying somewhat Isaac Isaacs M.L.A.

So that was my, really only other contact with the Powerhouse Museum website.



Seb: Do you visit other museums or cultural institutions?



Bob: Yeah, I’ve gone to New South Wales, State Library of New South Wales, The Royal Australian Navy Museum at Garden Island and that’s about it here, recently.



Seb: Would you describe yourself as a museum-goer or as a causal visitor when there’s something special on?



Bob: Occasional visitor.



Seb: Has the Powerhouse’s participation changed your opinion of the Museum or engaged you more with the Museum overall?



Bob: Oh, it’s engaged me more, yes. But it doesn’t change my opinion. I’ve always thought there was a lot of valuable things here and, obviously, incredible depth to the collection. Engaged me more – but it hasn’t changed my opinion.

Part two coming soon.

Categories
AV Related

Powerhouse’s first video on ABC Fora

Today the ABC’s new cross platform talks site, Fora put the first bit of Powerhouse Museum content online.

Recorded just yesterday, the talk covers the Powerhouse’s shoe collection and coincides with the new edition of our publication Stepping out: three centuries of shoes.

You can watch the talk on the ABC Fora website, share and embed it (as I have done below). The talk will also be available soon on the Museum’s own website as well as on D*Hub.

As the Fora editors write;

As anyone who has ever seriously considered spending more than $500 on a pair of shoes will suspect: shoes are so, so much more than mere fashion. And now these suspicions are confirmed. In this illustrated talk Louise Mitchell, author of “Stepping Out: Three Centuries of Shoes”, looks at the relationship between shoes and culture around the world, since the eighteenth century. Sandals, slippers, clogs and boots from Africa, Asia and Europe, the history of the humble shoe is fascinating and revealing. And the pictures are lovely, too.

Categories
Interactive Media Young people & museums

Teens, Games and Civics 2008 Report from Pew Internet & American Life Project / some implications for interactives in museums

Another fascinating report from the Pew Internet & American Life Project, Teens, Games and Civics came out recently. Focussing on teen use of games (defined in very broad terms) the report is interesting reading.

It is revealing in that it shows that game playing is most definitely mainstream (95%+ participation) and that gaming is a primarily social and identity formation activity (pp 26-30) for teens. The gender, race and class splits are very interesting and the most popular genres of games (see pp16-25) are racing, puzzle, sports, action, adventure, and interestingly, rhythm (ie Guitar Hero etc) games. MMOGs (heavily skewed to boys) and virtual worlds have the lowest rates of play – I venture that this is possibly because of the ongoing costs associated with them and the usual requirement for a credit card (still a huge barrier to play for teens). This is likely to change rapidly because the report also shows that younger teens are more likely to have visited virtual worlds – again I expect that the impact of Club Penguin on pre-teens will flow through into a greater acceptance of virtual worlds by teens 5 years from now.

The report ends with some tentative results looking at civic engagement amongst teen gamers.

I’d be very interested to see a similar study done amongst Australian teens but already the implications for museums are clear.

Museums which have significant investments in game-like interactives in their galleries and online are already facing a very game-literate set of young audiences. These audiences, when they encounter a museum game or interactive now bring a far more sophisticated set of expectations with them. The recent introduction of new physical controllers like the Wiimote into the mainstream console space will also impact on teens’ opinion of (and thus engagement with) mechanical and physical interactives in our galleries as well. Likewise, as the pre-teens of Club Penguin etc grow older the expectation will be that interactive and game experiences in museums are far more social.

Categories
Conceptual Young people & museums

Siva Vaidhyanathan on the ‘Generational Myth’

In a new article in the Chronicle of Higher Education, former NYU professor and Copyright reform activist Siva Vaidhyanathan writes a provocative essay against the notion of ‘digital natives’ arguing the term and any idea of a ‘generational shift’ is ludicrous and masks the very real diversity in skills, knowledge and behaviours amongst users of digital technologies.

As a professor, I am in the constant company of 18- to-23-year-olds. I have taught at both public and private universities, and I have to report that the levels of comfort with, understanding of, and dexterity with digital technology varies greatly within every class. Yet it has not changed in the aggregate in more than 10 years.

Every class has a handful of people with amazing skills and a large number who can’t deal with computers at all. A few lack mobile phones. Many can’t afford any gizmos and resent assignments that demand digital work. Many use Facebook and MySpace because they are easy and fun, not because they are powerful (which, of course, they are not). And almost none know how to program or even code text with Hypertext Markup Language (HTML). Only a handful come to college with a sense of how the Internet fundamentally differs from the other major media platforms in daily life.

College students in America are not as “digital” as we might wish to pretend. And even at elite universities, many are not rich enough. All this mystical talk about a generational shift and all the claims that kids won’t read books are just not true.

At times I’ve been as guilty as anyone of generalising – usually to make a point or support an argument about the need to invest in, and experiment with, new forms of social technologies – but as Vaidyanathan and others like Eszter Hargittai consistently demonstrate, such generalisations often end up ill-serving the very constituents that they are made about – that is, young people.

On my blog, Sivacracy, Elizabeth Losh, writing director of the humanities core course at the University of California at Irvine and author of the forthcoming Virtualpolitik: An Electronic History of Government Media-Making in Time of War, Scandal, Disaster, Miscommunication, and Mistakes (MIT Press, 2009), kept the online conversation going: “Unlike many in today’s supposed ‘digital generation,’ we learned real programming skills — with punch cards in the beginning — from the time we were in elementary school. What passes for ‘media literacy’ now is often nothing more than teaching kids to make prepackaged PowerPoint presentations.” Losh also pointed out that the supposed existence of a digital generation has had an impact on education, as distance-learning corporations with bells-and-whistles technology get public attention while traditional classroom teaching is ignored.

Once we assume that all young people love certain forms of interaction and hate others, we forge policies and design systems and devices that match those presumptions. By doing so, we either pander to some marketing cliché or force an otherwise diverse group of potential users into a one-size-fits-all system that might not meet their needs. Then, lo and behold, young people rush to adapt to those changes that we assumed all along that they wanted. More precisely, we take actions like rushing to digitize entire state-university library systems with an emphasis on speed and size rather than on quality and utility.

Eszter Hargittai’s work on social network participation (for example in the Journal of Computer Mediated Communication) and especially her 2008 paperfor the Web Use Project with Gina Walejeko show that skills are far from universal.

Hargittai explained why we tend to overestimate the digital skills of young people: “I think the assumption is that if [digital technology] was available from a young age for them, then they can use it better. Also, the people who tend to comment about technology use tend to be either academics or journalists or techies, and these three groups tend to understand some of these new developments better than the average person. Ask your average 18-year-old: Does he know what RSS means? And he won’t.”

Now none of this should really be all that new to us.

Instead it is a reminder that we need to be careful in putting the ‘technology’ before our actual users, audiences and communities, however we might like to segment them. We might do well to look at the recent reports of the World Internet Project which are far less optimistic than ‘market research’ reports on internet usage in different countries. For Australia, then whilst internet usage is indeed high amongst most age groups (the exception being the over 65s) it is far from universal, nor are most of the highly technically literate behaviours we often speak about as ‘norms’ amongst younger users all that popular.

There are great opportunities here for museums, especially technology and science museums, to recast their roles as trainers and educators, helping communities build their digital skills and find relevance in digital environments. Likewise there is plenty to support the notion that we need to be continually experimenting with ensuring our ‘findability’ within new communication environments (social networking services), as interest in other communication channels changes. And, as I have been emphasising in my recent workshops, our collections and content needs to be flexible and adaptable, so that it can be taken up and reused in a multitude of different ways by different communities of users.

Categories
Conceptual open content

Bob Stein on ‘networked publishing’

Bob Stein over at the Future of the Book has written some very engaging summative notions around the challenges and opportunities afforded by ‘networked publishing’.

Stein charts the move from the multimedia model of the late 80s through to the mid 90s where CDROMs and closed ‘interactive media’ opened up new opportunities for readers but preserved the traditional borders of authorship and publishing along with their business models. However, now, as we all know, the web has exploded all of this.

Borders dissolve not only between author and reader but also between published works themselves, and with this, a century old business model evaporates. Published works, it should be noted, do not evaporate – they just circulate in a different environment – one in which their value is spread.

Stein gives this anecdote –

A mother in London recently described her ten-year old boy’s reading behavior: “He’ll be reading a (printed) book. He’ll put the book down and go to the book’s website. Then, he’ll check what other readers are writing in the forums, and maybe leave a message himself, then return to the book. He’ll put the book down again and google a query that’s occurred to him.” I’d like to suggest that we change our description of reading to include the full range of these activities, not just time spent looking at the printed page.

I would suggest that our museums need to take this into account when we think about an exhibition, a publication, an interactive kiosk, and our online materials. These behaviours are not just limited to books – and once the mobile web enters the mainstream at an attractive price point (in London right now I could add unlimited internet to my phone for GBP5/month) – this will be as much the pre/post visit experience as the in-gallery experience as well.

Stein notes –

An old-style formulation might be that publishers and editors serve the packaging and distribution of authors’ ideas. A new formulation might be that publishers and editors contribute to building a community that involves an author and a group of readers who are exploring a subject . . . So it turns out that far from becoming obsolete, publishers and editors in the networked era have a crucial role to play. The editor of the future is increasingly a producer, a role that includes signing up projects and overseeing all elements of production and distribution, and that of course includes building and nurturing communities of various demographics, size, and shape. Successful publishers will build brands around curatorial and community building know-how AND be really good at designing and developing the robust technical infrastructures that underlie a complex range of user experiences.

So how do we move to this more to these new roles and resourcing requirements to best be able to make the most of the new affordances of networked publishing?

There is not a ‘one size fits all’ model – we’ve been exploring this in the last few days of workshops here in London – but I think that museums would be well placed to look at the ways in which libraries have reconfigured and reinvented themselves in the age of information abundance; and also take a look at the way that ‘producers’ work in other media industries.

Categories
dConstruct08 User experience

dConstruct ‘Designing the social web’ 5 Sept 2008, Brighton UK

dConstruct in Brighton this year was held in the full glory of an English beachside summer – sleeting rain and gusty winds. Inside the Brighton Dome, 700 web geeks gathered to hear what ended up being quite a mixed bag of presentations from speakers about various aspects of ‘designing the social web’. Light on the technical detail, all but Tantek Çelik, focussed predominantly on the psycho-social aspects of the social web.

The conference opened with Steven Johnson (Everything Bad Is Good For You) comparing the similarities in the way in which data visualisation combined with hyperlocal amateur knowledge helped prove the source of the 1854 cholera outbreak in Soho, London with the new opportunities that are emerging with social mapping and visualisation technologies in the present. Johnson ‘s 2006 book The Ghost Map is a detailed look at the cholera outbreak and the second half of his talk focussed on his own social mapping project Outside.In. Currently US-only, it is very similar in style to Everyblock, bringing a personal hyperlocal focus to news, people and events in local communities. As Johnson says, usually you care most about things that happen within a small radius of where you are right now – 1000 feet/350 metres – and so Outside.In and its services like Radar use geolocation to deliver this information to you as it happens. He contrasted his service, which parses social media like Twitter and place-centric blogs, with the more obvious (and I would add, easily ‘monetized’) geolocation services which already exist around restaurant reviews and local businesses. Johnson was an engaging speaker but his US-centrism/universalism did emerge at times – and his postulating that Brooklyn contains four of the top ten US local blogging neighbourhoods also seemed to colour his perspective (Johnson lives in Brooklyn).

Next up was Guardian columnist and gaming academic Aleks Krotoski. Aleks was very engaging and energetic, pacing up and down the stage, waving her arms animatedly whenever possible as she explored some of the things that web designers could learn from game designers and vice versa. Her social psychology research around gaming has looked at the different models that game designers use to keep players engaged over long periods of time – the ‘stickiness’ that web designers long for. Of course, as she pointed out, game designers can play the niches and their proven publishing-style business model gives them a distinct advantage over the web where most web applications needs to appeal to a far broader audience and have very few proven sustainable business models (advertising and . . . ). In the controlled systems of games players can be given ongoing ‘carrots’ to keep them engaged and willing to move on to the next level/challenge, and even in immersive sandbox environments like Grand Theft Auto the player is made to ‘invest’ significantly in their game experience – enough to keep them playing for long and repeated periods. Games also can operate as ‘enabling systems’ whereby social value is emergent through community building, storybuilding, and even extends to the obvious player communities around World of Warcarft or in simpler terms the creation of game FAQs, walkthroughs etc. Closely related are what Krotoski termed ‘psychological systems’. These operate around relationship building in-game and also frequently leverage the ‘collecting urge’, and increasingly the generation of in-game assets (see Second Life). Krotoski closed by postulating that a lot of what we see in the next generation of games around at the moment – the social gaming of the Wii and NDS, the online/offline mix that Little Big Planet and Spore are going to offer – might have had their genesis in the long-lost Sega Dreamcast and for reasons of platform competitiveness and industry secrecy, many of the opportunities that the web has explored have been late to rise in the gaming world. On the flipside, the web could learn a lot from the engagement models of the gaming world.

Aleks was followd by Joshua Porter. Josh’s recent book Designing for the Social Web is a quick reference set of design patterns that explain some proven methods for building engagement and community when designing social sites and applications. Josh’s presentation was a little disappointing in that although he presented a series of design patterns and techniques to exploit users’ cognitive biases, he was light on evidence, and like Steven Johnson made some terrible US-centric/universalist statements about behaviour. The biases he focussed on were;

– representation bias – making highly visible the behaviour you wish other users to have on your site even if this is not typical of other users. eg. Yelp’s ‘featured reviews’ and Freshbooks’ ‘what our users are saying)
– loss aversion – the couching of desired behaviour in terms that avert loss or risk.
– ownership bias – reminding users that they should care because it is ‘their’ stuff. eg. Flickr’s use of ‘your’ in all their UI

His presentation drew extensively on the June 2006 article Eager Sellers, Stony Buyers by John Gourville, which explores techniques used to convince customers to change their behaviours etc.

As the first question from the audience asked, only half jokingly, “Isn’t this evil?”.

In a similar vein, Daniel Burka from Digg and Pownce, presented a series of slides that explored the methods that Digg and Pownce use to encourage users to firstly sign up to their services, and secondly, participate in positive ways. Whilst visitors to Digg can always use Digg without creating an account (much like the 95%+ of visitors to Amazon who use the site for product research and as an image library for their iPod), Digg’s aim is to sign up as many people as possible. In order to do this it needs to ‘go beyond altruism’ and offer real benefits to those who do sign up, as well as significantly reduce barriers to entry, and in the case of Pownce, allow logins with accounts from other services (cf Opensocial). Burka cited Geni.com as a best practice example of encouraging sign ups – it not only shows users what they can get from the site, it also starts them off in the process of creating their family tree, and makes it very easy for them do complete their signup with a minimum of information.

Encouraging positive behaviour and deterring trolling and gaming of the system is the next challenge. Burka outlined the benefits of using personal profiles with photos to build trust amongst users, as well as tweaking text copy to break through ‘tension points’. He pointed to Get Satisfaction‘s use of emoticons as a good example of conveying mood accompanying messages as a way of reducing the chance of user comments being taken in the ‘wrong spirit’.

Tantek Çelik followed with a detailed presentation on using microformats, specifically hCard to explore social network portability. The presentation and its information about implementing social network portability with hCard is available through the microformats wiki.

The final two sessions were more conceptual and were fun. Matt Biddulph and Matt Jones of Dopplr gave an initially grating but finally witty and funny presentation on, well, Dopplr. It was much more than Dopplr, but they used Dopplr as a case study and set of examples for how it is not only possible but also highly desirable to build web applications that are about slotting into and contributing to the ‘coral reef’ of the web, rather than trying to work as a walled garden or honey pot. They paid special attention to the notion of ‘delighters’ or in their world, ‘data toys’ – surprises that make their service pleasurable and fun to use. The last session was from Jeremy Keith. In a lovely and somewhat laconic presentation, Keith exploded the notion of predictability in scale free networks , drawing on sci-fi and pop-sci respectively. It was a fitting way to end the day.

Then it was back out into the rain to the afterparty – which our party decided was a veritable ‘bbq’.