Fresh & New(er)

discussion of issues around digital media and museums by Seb Chan

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On robot guides

May 23rd, 2012 by Seb Chan
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The robot guides are coming.

This isn’t entirely new – as some Japanese museums have been, unsurprisingly, experimenting with this for over a decade. One of my fondest science museum memories was stumbling upon a ‘bipedal robotics conference’ inside the Miraikan in Tokyo sometime in the early 2000s.

But this is slightly different and combines the potential of the ‘Roomba-Curator’ (hat tip to Aaron Straup-Cope for that phrase) with the growing trend for ‘school incursions‘ (rather than ‘school excursions’) but delivered over high speed broadband.

The robot is in preliminary design but expected to be the height of an average adult, have a motorised base with wheels and a “head” that is a 360-degree, panoramic camera.

It will find its way around the museum and avoid bumping into visitors and objects using sensors and a sort of global positioning system.
The robot is initially for the use of school students, who will each control the robot’s camera head using computers as if in a video conference.

The camera can transmit many views of an object simultaneously – from above or the sides and zooming in and out – so each user can control what they see.

I like that this lets multiple students control their view and zoom on objects of their own choosing.

But I’d really like this if it was deployed to the collection stores – the behind the scenes areas where museums keep all vast numbers of the objects they don’t have on exhibition.

Imagine an informational overlay using a collection API to pull up data on shelves and shelves of objects.

It won’t be far off.

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On Sleep No More, magic and immersive storytelling

May 23rd, 2012 by Seb Chan
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If you’ve run into me in New York City since I moved here six months ago I’ve probably badgered you about Sleep No More.

It was something I saw in my first weeks after moving here after two aborted attempts on previous trips to New York. Best described as an immersive theatrical experience, it has deeply affected the way I think about theatre, theme parks, exhibitions and museum experiences in general. And, coupled with my experiences at the Museum of Old & New Art before I left Australia, it has challenged my thinking around ‘participation’ and ‘openness’.

Loosely based on Macbeth, inspired by film noir, and transforming 100,000 square feet of a 5 storey warehouse in Chelsea, Sleep No More is about immersive exploration rather than a linear narrative. Everything is touchable, openable, operable. It is a world of cinematic detail – shelves, drawers and cabinets are full of papers and objects that are purposefully selected and layered with information from and about the story world – and sound and smell are turned up to 11. With the audience masked, silent, and anonymised, the experience becomes highly individualised and for three hours you explore, following performers if they take your fancy, or chancing upon happenings and scenes.

Apart from the choreography of the performers themselves, there is a sense of the audience being choreographed as they spread out and move loosely through the space, yet always managed to be ‘nudged’ subtly to climactic moments in the larger congregational spaces. Friends have remarked how game-like it is in the way it does this nudging – and on my first viewing I made connections to the ways in which good 3D sandbox games manage to maintain a core narrative whilst encouraging players to ‘freely explore’.

Despite this subtle nudging your experience will be different to mine. Couples are advised to purposefully split up for the duration of the adventure to have a more individualised experience (and a lot more to talk about afterwards).

If you haven’t been and you are visiting New York in the next little while, then I do urge you to go. And try not to read to much about it beforehand.

So tonight at Storycode – a periodic transmedia & storytelling meetup – I was excited to hear Pete Higgin and Colin Nightingale from Punchdrunk talk about the development of Sleep No More in its current incarnation and their approach to storytelling. (You can watch the video of the whole talk on Livestream).

Punchdrunk have been working with MIT Media Lab to explore ways in which a complementary experience of the environment could work online. Last week, in some trials, several audience members were selected to wear special masks with sensors and cameras and joined their fellow patrons in the regular Sleep No More performance. Connected to them were selected online participants who experienced a version of the performance through an interface that recalled the classic text adventure, but with ambient sound and some intermittent vision.

The selected audience members were drawn to specific parts of the set where a communications portal between the online and onsite opened so that they could communicate with each other – mediated by actors in a control room. This is going on in realtime in the same physical environment as the regular performance – so it is a strange kind of ‘third story’ in the same world. These ‘portals’ were subtly disguised in the fabric of the set so as to be unnoticeable by others.

Obviously there were some issues – the additional layers of the 3rd story secret world were not obvious – but that’s not necessarily a bad thing. And the locational technology (Bluetooth) and content delivery/transmission over wifi didn;t always work satisfactorily. There’s a New York Times piece on the experiment from the point of view of an participant that is worth a read.

What really impressed me was the deep consideration that had gone into making the online experience for the remote participant as immersive as possible by using sound and the limitations of text descriptors rather than relying on inadequate video or worse, the uncanny valley of 3D simulations.

The online experience wasn’t meant to be a ‘replica’ of the Sleep No More experience, but a parallel to it.

This parallelism is something I’d love to see museums do more with. Online/digital as a parallel experience. This is what so much discussion in the museum (Rodley) blogosphere (Cairns) has recently been about.

Take a look at Punchdrunk’s recent outreach and literacy program ‘Under The Eiderdown’.

Hit play. Watch the seven minutes. Then come back. It is worth it.

Wow.

Towards the close of their talk Pete Higgin had a nice line – “explanation is the killer of wonderment”.

It reminded me of a recent article from Salon on the effect of YouTube on the traditions and social practices of magicians.

“The biggest problem with DVD and YouTube exposure is that it has damaged the skill of learning through asking, and it has created the mistaken assumption, perhaps, that all knowledge and all wisdom is available to buy,” [magician Jamy Ian Swiss] said. “And there’s so much difference between those two acts, because asking involves a human experience, while buying is just sitting in your couch and passively absorbing countless secrets that you think constitute magic.”

Magic, like theatre, isn’t about the technicalities of the tricks – it is about performance and the moment.

Higgin told an anecdote about a run-in with a overzealous ‘fan’ who had created an article deconstructing the timings of scenes in Sleep No More – under the strange assumption that by giving the ‘factual information’ would actually be useful. It is a tension that plays out in all media now – the plot summaries and spoilers that are immediately posted to Wikipedia for popular TV series after an episode airs – but for immersive, purposefully opaque narrative experiences the stakes might just be higher.

Museums, especially those of the scientific and historical persuasion, have been hesitant to embrace theatricality – “there be charlatans”, or worse “there be theme parks” – yet all good storytelling is all about performance. (Something public librarians at Reading Time know all too well).

Yet consider the mass popularity of the early commercial museums in the late 19th century when scientific phenomena were akin to magic and Coney Island had premature babies in cribs showing the ‘miracles of modern medicine’ and freak shows, and electricity! Wonderment!

These are not things we generally think of as desirable in a modern museum – however there may still be much to learn about their appeal that still applies today.

What if we designed exhibitions to have the same ‘dense, cinematic detail’ that Punch Drunk’s productions have? (And trusted visitors to respect and engage with them appropriately through scaffolding the entry experience?)

What if we designed our exhibitions to hold things back from some visitors? And to purposefully make some elements of an exhibition ‘in-accessible’ to all? (The Studio Ghibli Museum in Tokyo is wonderfully designed with some spaces and passages that are only accessible by small children that lead to experiences that only children can have separate from their parents.)

What if we made ‘wonderment’ our Key Performance Indicator?

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Museums and making the ‘digital shift’

March 11th, 2012 by Seb Chan
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I’m mid-way through writing a number of articles that explore the challenges for museums in pulling ‘digital’ into their core operations. As a result I’ve started to formulate this idea –

museums will not be able to properly understand and integrate ‘digital’ into their organisational DNA until they have substantial born-digital collections.

Libraries have had a significant head start, I’m beginning to think, because of their ever increasing digital holdings. Not to mention the acceleration of their shift to being ‘service-oriented’ which had its seeds in the 1980s.

Discuss.

(Regular readers will know that I’ve discussed digital experiences, augmenting physical objects, visitor engagement etc, as well as the organisational change aspects at length before. This idea is additive to those pre-existing conversations. If you are new to this then have a read of my summative post from Web Directions a few months ago).

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The museum as a text adventure – Inform7 and TourML/TAP

March 2nd, 2012 by Seb Chan
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Today I was sitting at WebWise 2012 listening to Rob Stein talk about TAP/TourML and he started talking about games and stories referencing Marc Reidl’s work.

It reminded me a lot of the world of interactive fiction and it got me thinking about whether it would be possible to use TourML to generate text adventures.

And then, whether long established interactive fiction authoring tools like Inform7 (used as the system behind PlayFic) could be used to author gallery tours.

Being of a generation that has fond memories of playing Infocom adventures (I vividly remember my dad buying Zork II for our Commodore 64) – there’s definitely a lot to learn about how this narrative genre works that could equally be applied to the creation and support of visitor narratives.

So I took 20 minutes to whip up a very very basic ‘playable’ text advennture rendering of the conference experience.

Go play it on PlayFic! (It obviously isn’t finished)

Here’s the source code. (contains spoilers!)

The story headline is "Adventures at WebWise". 

The story description is "A quick journey into interactive fiction inspired by Rob Stein's introduction to TAP presentation and his referencing of Marc Reidl. It raised, in my mind, that there are already robust frameworks for quickly generating interactive fiction of the sort that makes the foundation of a mobile tour - so, could TAP use the Inform7 language for advanced authoring?"

The Main Conference Room is a room. "Rows of tables, each with their own powerstrip stretch endlessly toward the speaker podium. Two projection screens show the wifi login details whilst unfashionably out of date pop music plays softly over the speaker system.

On the table nearest you is a conference pack and an abandoned Samsung Galaxy.

The foyer is to the South."

Projection screens are scenery in the Main Conference Room. Speaker system is scenery in the Main Conference Room.

Samsing Galaxy is a thing. The Samsung Galaxy is in the Main Conference Room. The description is "The Samsung Galaxy is turned off. You cannot figure out how to turn it on, and, turning it over, you realise that the battery has been removed. Helpful isn't it?"

Conference Pack is a thing. Conference pack is in the Main Conference Room. The description is  "The conference pack, like all conference packs, is looking for the recycling bin. You notice that the conference schedule has already been removed, leaving only  the wad of promotional materials."

South of the Main Conference Room is the Foyer. 

The Foyer is a room."The foyer is empty.

Lukewarm coffee drips from a boiler but there are no cups nearby. The crumbs of food that used to be here litter the floor. Obviously these places don't pay their venue staff very well. A faint waft of perfume comes from the East."

East of the Foyer is the Lifts.

Lifts is a room. "As you enter the lift lobby you notice the furthest-most door has just closed.

The whirring of motors comes from behind closed lift doors. 

Strangely, there are no lift buttons and the concierge must have gone on a break."

That doesn’t look like source code does it?

Doesn’t it look exactly like the sort of language that museum educators and curators coud quickly learn and write?

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Metadata as ‘cultural source code’

March 1st, 2012 by Seb Chan
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A quick thought.

Last week I wrote about collection data being ‘cultural source code’ in the context of the upload of the Cooper-Hewitt collection to GitHub.

As I wrote over there,

Philosophically, too, the public release of collection metadata asserts, clearly, that such metadata is the raw material on which interpretation through exhibitions, catalogues, public programmes, and experiences are built. On its own, unrefined, it is of minimal ‘value’ except as a tool for discovery. It also helps remind us that collection metadata is not the collection itself.

If you look at the software development world, you’ll see plenty of examples of tools for ‘collaborative coding’ and some very robust platforms for supporting communities of practice like Stack Overflow.

Yet where are their equivalents in collection management? Or in our exhibition and publishing management systems?

(I’ll be cross-posting a few ideas over the next little while as I try to figure out ‘what goes where’. But if you haven’t already signed up to the Cooper-Hewitt Labs blog, here’s another reminder to do so).

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Three months in. Be a summer intern!

February 27th, 2012 by Seb Chan
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Three months in now.

And if you’ve been keeping an eye on the Cooper-Hewitt Labs blog you’ll know that email marketing and event ticketing has been overhauled, we’ve optimised our hosting platforms, a new monthly newsletter has been started, and last week we released our collection dataset to the public domain on Github under a Creative Commons Zero dedication.

My team has also been busying with webcast events and getting the volume of posts on the Design Blog increased, as well as experimenting with different social media tactics elsewhere. Behind the scenes, there’s plenty of long term planning going on with the Mansion rebuild under way, and embedding digital infrastructure into it.

There’s a fair bit more on the near horizon – an entirely new ecommerce presence for the Cooper-Hewitt Shop, a CMS migration – and quite a bit more.

But, for readers of Fresh & New(er) who happen to be students, you might be interested know that we’re taking on summer interns!

The deadline for applications is March 1 so hurry!

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Back to reality. Returning from the Horizon Retreat.

February 1st, 2012 by Seb Chan
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Last week I was at the Horizon New Media Consortium 10 Year Retreat – The Future of Education. It was a fascinating glimpse into the world of bright-eyed educators and a few museum people who want the future of education to be something far better than it is now. If that sounds a little utopian, it should.

The Horizon Reports have always made for good reading. I contributed to some of the Horizon.Au reports in and have had a fair number of my projects included over the years as ‘examples’. These reports have more-or-less predicted most of the technology trends over the last decade, even if their timeframes are too optimistic. Their methodology – a wiki-made document compiled by hand selected specialists works especially well and avoids a lot of the traps of most futurist predictions. What is especially useful is that these wikis remain available after the reports are published – so it is possible to read the internal discussions that informed the creation of the report.

Summing up the predictions of the Horizon reports over the past decade was this great chart from Ruben Puentedura. You’ll notice recurring themes and the emergence of the social web, then mobile, then open content in the reports over the last decade.

The retreat, set outside of a stormy Austin, Texas, locked 100 people from several continents in a room with huge sheets of butcher’s paper and some great facilitation. Over two days meta-trends were identified and ideas shared. Thousands of tweets were tweeted on the #NMCHz hashtag, and many productive discussions were had.

Ed Rodley sums up the event nicely – day one and day two – over on his blog. Ed and I spent a fair bit of time throwing around ideas around the role of science museums in the modern world (from his experience at Boston and mine at Powerhouse) which should become the topic of a future blogpost.

But gnawing away at me during the Horizon Retreat was this article from the New York Times on Apple and its supply chains, and a broader follow up opinion piece in The Economist.

For all the talk of digital literacy, educating for megatrends, and the role that museums can play in fostering creativity – all this talk of open content and collaborative learning – these words continue to concern me.

The most valuable aspects of an iPhone, for instance, are its initial design and engineering, which are done in America. Now, one problem with this dynamic is that as one scales up production of Apple products, there are vastly different employment needs across the supply chain. So, it doesn’t take lots more designers and programmers to sell 50m iPhones than it does to sell 10m. You have roughly the same number of brains involved, and much more profit per brain. On the manufacturing side, by contrast, employment soars as scale grows. So as the iPhone becomes more popular, you get huge returns to the ideas produced in Cupertino, and small returns but hundreds of thousands of jobs in China.

Maybe it is just pessimism brought about by having two consecutive winters creeping in.

You can grab the summary ‘communique’ from the Retreat from the Horizon site.

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Call for submissions: Epic Fail at Museums & the Web 2012, San Diego

January 25th, 2012 by Seb Chan
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Jane Finnis (Culture24) and I are hosting the closing plenary at Museums & the Web in San Diego this year. We’ve called it Epic Fail and we’re going to be shining a light on the failures that we individually and we collectively have had as project teams, institutions, and maybe even the sector as a whole.

Inspired by the valuable lessons we’ve learned personally from over-sharing our own failures on our blogs, and the growing trend in the non-profit and social enterprise sectors to share analyse, and learn from failures – we think the time has come for Museums and the Web to recognise the important role that documenting failures plays in making our community stronger.

Failure?

Well, taking a cue from FailFaire, there are many common reasons for failure in the non-profit sector –

1. The project wasn’t right for the organisation (or the organisation wasn’t right for the project)
2. Tech is search of a problem
3. Must-be-invented-here syndrome
4. Know thy end-users
5. Trying to please donors rather than beneficiaries (and chasing small pots of money)
6. Forgetting people
7. Feature creep
8. Lack of a backup plan
9. Not connecting with local needs
10. Not knowing when to say goodbye

Sound familiar? I thought so.

So . . .

We’re doing a call out for ‘failures’ to be featured in our closed door session (that means no tweeting, no live blogging).

Each Fail will present a short 7-10 minute slot followed by 10 minutes panel and open-mic discussion. Each Fail needs to be presented by someone who worked on the project – this isn’t a crit-room – and we want you to feel comfortable enough to be honest and open. We want you to explore the reasons why you thought the project was a failure, diagnose where it went wrong, what would you do differently, and then collectively discuss the key lessons for future projects of a similar nature or targeting similar people.

Maybe, like me, you did an early project with QR codes that didn’t take into account the lighting situation in your exhibition, not to mention the lack of wifi? Or maybe a mobile App that you forgot to negotiate signage for the exhibition space? Or an amazing content management system that failed to address the internal culture and workflow for content production and ended up not being used?

In fact in my career, I can’t think of any project that hasn’t had its own share of failure. But in most cases I’ve been able to address the problem and iterate, or, if necessary, as they say in the startup game, ‘pivot‘.

The more significant the failure, the better is its potential to be an agent of change.

So, if you are coming to Museums and the Web in San Diego in April this year, get in touch to nominate your project for a spot! We promise to create a safe environment for sharing these important lessons and end this year’s conference on a high.

Get in touch with the Fail Team – epicfail [at] freshandnew [dot] org

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Six weeks in and Cooper-Hewitt Labs launches

January 24th, 2012 by Seb Chan
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The last six weeks have been a bit of a blur – settling into a new city, a new job, trying to find proper coffee nearby (still unsuccessful!). As you do in a new job, my first weeks have been spent looking at the lie of the land and analysing the data available about the land itself (and configuring better data collection tools if the data you have isn’t suitably illuminating).

The Cooper-Hewitt has just closed its last exhibition for a little while and the focus is firmly on the museum’s re-building and getting all the back of house digital infrastructure up to date and in order.

The question that underpins most of what comes after that is clearly – “how can a museum make the most of online and digital operations when its buildings are closed?”.

So . . .

Today we launched a new blog over at the Cooper-Hewitt – Cooper-Hewitt Labs. This one focusses on the work my team is doing – and the challenges that lie ahead. Being the Labs, we’re going to be undertaking a range of experiments that we’re going to need your help with, as well as offering some opportunities to intern with us (hint! hint!).

Go check out the Cooper-Hewitt Labs. (And don’t forget to leave a little offering for the tanuki while you are there.)

(awesome animated gif by Fealoki!)

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The museum website as a newspaper – an interview with Walker Art Center

December 3rd, 2011 by Seb Chan
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There’s been a lot of talk following Koven Smith’s (Denver Art Museum) provocation in April – “what’s the use of the museum website?”. Part driven by the rapid uptake of mobile and part driven by the existential crisis brought on Koven, many in the community have been thinking about how to transform the digital presence of our institutions and clients.

At the same time Tim Sherratt has been on a roll with a series of presentations and experiments that are challenging our collections and datasets to be more than just ‘information’ on the web. He calls for collecting institutions “to put the collections themselves squarely at the centre of our thoughts and actions. Instead of concentrating on the relationship between the institution and the public, we can can focus on the relationship we both have with the collections”.

Travelling back in time to 2006 at the Powerhouse we made a site called Design Hub. Later the name was reduced to D’Hub, but the concept remained the same. D’Hub was intended to be a design magazine website, curated and edited by the museum and, drawing upon the collection, engaging and documenting design events, people and news from that unique perspective. For the first two years it was one of the Powerhouse’s most successful sites – traffic was regularly 100K+ visits per month – and the content was as continuous as it could be given the resourcing. After that, however, with editorial changes the site began to slip. It has just relaunched with a redesign and new backend (now WordPress). Nicolaas Earnshaw at the Powerhouse gives a great ‘behind the scenes’ teardown of the recent rebuild process on their new Open House blog.

It is clear that the biggest challenge with these sorts of endeavours is the editorial resourcing – anything that isn’t directly museum-related is very easily rationalised away and into the vortex, especially when overall resources are scarce.

So with all that comes the new Walker Art Center website. Launched yesterday it represents a potential paradigm shift for institutional websites.

I spoke to Nate Solas, Paul Schmelzer and Eric Price at the Walker Art Center about the process and thinking behind it.

F&N: This is a really impressive redesign and the shift to a newspaper format makes it so much more. Given that this is now an ‘art/s newspaper’, what is the editorial and staffing model behind it? Who selects and curates the content for it? Does this now mean ‘the whole of Walker Art Center’ is responsible for the website content?

Paul Schmelzer (PS): The Walker has long had a robust editorial team: two copy editors, plus a managing editor for the magazine, but with the content-rich new site, an additional dedicated staffer was necessary, so they hired me. I was the editor of the magazine and the blogs at the Walker from 1998 until 2007, when I left to become managing editor of an online-only national political news network. Coming back to the Walker, it’s kind of the perfect gig for me, as the new focus is to be both in the realm of journalism — we’ll run interviews, thinkpieces and reportage on Walker events and the universe we exist in — and contemporary art. While content can come from “the whole of the Walker Art Center,” I’ll be doing a lot of the content generation and all of the wrangling of content that’ll be repurposed from elsewhere (catalogue essays, the blogs, etc) or written by others. I strongly feel like this project wouldn’t fly without a dedicated staffer to work full-time on shaping the presentation of content on the home page.

F&N: The visual design is full of subtle little newspaper-y touches – the weather etc. What were the newspaper sites the design team was drawing upon as inspiration for the look and feel?

Nate Solas (NS): One idea for the homepage was to split it into “local, onsite” and “the world”. A lot of the inspiration started there, playing with the idea that we’re a physical museum in the frozen north, but online we’re “floating content”. We wanted to ground people who care (local love) but not require that you know where/who we are. “On the internet, nobody knows you’re a dog”.

The “excerpts” of articles was another hurdle we had to solve to make it feel more “news-y”. I built a system to generate nice excerpts automatically (aware of formatting, word endings, etc), but it wasn’t working to “sell the story” in most cases. So almost everything that goes on the homepage is touched by Paul, but we use the excerpt system for old content we haven’t manually edited.

PS: Yeah, the subtle touches like the weather, the date that changes each day, and the changing hours/events based on what day it is all serve as subtle reminders that we’re a contemporary art center, that is, in the now. The churn of top stories (3-5 new ones a week) and Art News from Elsewhere items (5-10 a day, ideally) reinforces this aspect of our identity. The design team looked at a wide range of news sites and online magazines, from the New York Times to Tablet Magazine to GOOD.

Eric Price (EP): Yeah, NYTimes, Tablet, and Good are all good. I’d add Monocle maybe. Even Gawker/Huffington Post for some of the more irreverent details. We were also taking cues from print – we’re probably closest in design to an actual printed newspaper.

F&N: I love the little JS tweaks – the way the article recommendations slide out at the base of an article when you scroll that far – the little ‘delighters’. What are you aiming for in terms of reader comments and ‘stickiness’? What are your metrics of success? Are you looking at any newspaper metrics to combine with museum-y ones?

NS: It’s a tricky question, because one of the driving factors in this content-centric approach is that it’s ok (good even) to send people away from our site if that’s where the story is. We don’t have a fully loaded backlog of external articles yet (Art News from Eleswhere), but as that populates it should start to show up more heavily in the Recommendation sections. So the measure of success isn’t just time on site or pageviews, but things like – did they make it to the bottom of the article? Did they stay on the page for more than 30 seconds (actually read it)? Did they find something else interesting to read?

My dream is of the site to be both the start and also links in a chain of Wikipedia-like surfing that leads from discovery to discovery, and suddenly an hour’s gone by. (We need more in-article links to get there, but that’s the idea.)

So, metrics. I think repeat visitors will matter more. We want people to be coming back often for fresh & new content. We’ll also be looking for a bump in our non-local users, since our page is no longer devoted to what you can do at the physical space. I’m also more interested in deep entrance pages and exit pages now, to see if we can start to infer the Wikipedia chain of reading and discovery. Ongoing.

F&N: How did you migrate all the legacy content? How long did this take? What were the killer content types that were hardest to force into their new holes?

NS: Content migration was huge, and is ongoing. We have various microsites and wikis that are currently pretty invisible on the new site. We worked hard to build reliable “harvesting” systems that basically pulled content from the old system every day, but was aware of and respected local changes. That worked primarily for events and articles.

A huge piece of the puzzle is solved by what we’re calling “Proxy” records – a native object that represents pretty much anything on the web. We are using the Goose Article Extractor to scrape pages (our own legacy stuff, mostly) and extract indexable text and images, but the actual content still lives in its original home. We obviously customized the scraper a bit for our blogs and collections, but by having this “wrapper” around any content (and the ability to tag and categorize it locally) we can really expand the apparent reach of the site.

F&N: How do you deal with the ‘elsewhere’ content? Do you have content sharing agreements?

NS: [I am not a lawyer and this is just my personal opinion, but] I feel pretty strongly that this is fair use and actually sort of a perfect “use case” for the internet. Someone wrote a good thing. We liked it, we talked about it, and we linked right to it. That’s really the key – we’re going beyond attribution and actually sending readers to the source. We do scrape the content but only for our search index and to seed “more like this” searches, we never display the whole article.

That said, if a particular issue comes up we’ll address it responsibly. We want to be a good netizen, but part of that is convincing people this is a good solution for everyone.

F&N: What backend does the new site run on? Tech specs?

Ubuntu 11.04 VMs
LibVirt running KVM/QEMU hypervisor
Django 1.3 with a few patches, Python 2.7.
Nginx serving static content and proxying dynamic stuff to Gunicorn (Python WSGI).
Postgres 8.4.9
Solr 3.4.0 (Sunburnt Python-Solr interface)
Memcache
Fabric (deployment tool)
ImageMagick (scaling, cropping, gamma)

F&N: What are you using to enable search across so many content types from events to collections? How did you categorise everything? Which vocabularies?

NS: Under the hood it’s Apache Solr with a fairly broad schema. See above for the trick to index multiple content-types: basically reduce to a common core and index centrally, no need to actually move everything. A really solid cross-site search was important to me, and I think we’re pretty close.

We went back and forth forever on the top-level taxonomy, and finally ended with two public-facing categories: Genre and Type. Genre applies to content site-wide (anything can be in the “Visual Arts” Genre), but Type is specific to kind of content (Events can be of type “Screenings”, but Articles can’t). The intent was to have a few ways to drill down into content in cross-site manner, but also keep some finer resolution in the various sections.

We also internally divide things by “Program”, programming department, and this is used to feed their sections of the site and inform the “VA”, “PA”, etc tags that float on content. So I guess this is also public-facing, but it’s more of a visual cue than a browsable taxonomy.

Vocabularies are pretty ad-hoc at this point: we kept what seemed to work from the old site and adjusted to fit the new presentation of content.

The two hardest fights: keeping the list short and public-facing. This is why we opted to do away with “programming department” as a category: we think of things that way, no one else does.

F&N: Obviously this is phase one and there’s affair bit of legacy material to bring over into the new format – collections especially. How do you see the site catering for objects and their metadata in the future?

NS: Hot on the heels of this launch is our work on the Online Scholarly Catalogue Initiative from the Getty. We’re in the process of implementing CollectionSpace for our collections and sorting out a new DAMS, and will very soon turn our attention to building a new collections site.

An exciting part of the OSCI project for me is to really opening up our data and connecting it to other online collections and resources. This goes back to the Wikipedia surfing wormhole: we don’t want to be the dead-end! Offer our chapter of the story and give them more things to explore. (The Stedelijk Museum is doing some awesome work here, but I don’t think it’s live yet.)

F&N: When’s the mobile version due?

NS: It just barely didn’t make the cut for launch. We’re trying to keep the core the same and do a responsive design (inspired by but not as good as Boston Globe). We don’t have plans at the moment for a different version of the site, just a different way to present it. So: soon.

Go and check out the new Walker Art Center site.

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